MURAKUMA_Rust
Online 114.16.196.8:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 12:06 UTC26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does MURAKUMA_Rust rank against other Rust servers?
Over the past week it ranks #15,349 for player hours, which puts MURAKUMA_Rust in the top 69% of all ranked servers.
How busy is MURAKUMA_Rust?
MURAKUMA_Rust holds 0 players at the moment, out of 100 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on MURAKUMA_Rust mean?
What the game's server browser reads from MURAKUMA_Rust is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include MURAKUMA_Rust?
On Rust Population, MURAKUMA_Rust is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on MURAKUMA_Rust?
Across its recent wipes the busiest crowds averaged 3 players. The crowd on the latest wipe peaked 23 hours in.
What is the wipe schedule on MURAKUMA_Rust?
Once a month MURAKUMA_Rust wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 26 days 12 hours ago. In its tags a monthly wipe schedule is published.
Map and rules
Which map does MURAKUMA_Rust run?
The map on MURAKUMA_Rust is procedural, made by the game at size 5,000 from seed 1. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on MURAKUMA_Rust?
Nothing in MURAKUMA_Rust's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does MURAKUMA_Rust run?
The setup is Rust network protocol 2634 and build 167781 on Windows for MURAKUMA_Rust. Your game needs the same protocol to join; Steam takes care of updating it.
Does MURAKUMA_Rust run smoothly?
It ran at 187 server fps on average over the last 48 hours, and never went below 139. Up to 149,703 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,622 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is MURAKUMA_Rust online, and how reliable is it?
Right now, MURAKUMA_Rust is online. The uptime it reports suggests a restart roughly 2 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 2 October 2026, Rust Population saw it for the first time.
Where is MURAKUMA_Rust located?
Nothing published by MURAKUMA_Rust states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 114.16.196.8:28015.
Getting in
How do I join MURAKUMA_Rust?
Either enter client.connect 114.16.196.8:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.