testtest
Offline EA 115.136.156.43:28015 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers, top 90% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:52 UTC25d ago | 1 | – | running | 1 |
| Mon 14 Sep, 07:12 UTC43d ago | 1 | halved by day 1 | 18.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does testtest rank against other Rust servers?
testtest ranks #13,639 on seven-day player hours, #473 in Asia, and sits in the top 62% of all ranked servers.
How busy is testtest?
testtest is offline at this count; we last saw it 18 days 21 hours ago.
Lists and tags
What do the server tags on testtest mean?
These are the tags testtest publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): Game build: 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; EA (East Asia): Its place in the server browser is under East Asia. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include testtest?
These Rust Population lists include testtest: Community servers, field-listed. Filter the server list by Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on testtest?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 2 hours in. Half that peak held until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on testtest?
The record holds too few of testtest's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 25 days 19 hours ago the current world was made.
Settings
Which map does testtest run?
A procedural map, generated by the game, is in use on testtest.
What are the rules and settings on testtest?
The name tells you nothing about gather rates: testtest states none. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does testtest run?
The setup is Rust network protocol 2634 and build 167231 on Windows for testtest. Steam updates your game automatically, but you need the same protocol to join.
Is testtest online, and how reliable is it?
We last saw testtest 18 days 21 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 14 September 2026.
Where is testtest located?
The EA tag is how testtest places itself in Asia. Rust Population does not look up where the machine stands; it shows where the server says it is. 115.136.156.43:28015 is where it lives.
Getting in
How do I join testtest?
Either enter client.connect 115.136.156.43:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.