Rust PopulationField survey · Rust servers
Observing 60,531 players 11,695 servers 3,473 with someone on 110 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,411habitat unknownfirst seen 11 Oct 2026

CTZ-Local

Offline 115.69.181.94:28015 checked 2d ago

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,411
top 69%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct13 Oct16 Oct18 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does CTZ-Local rank against other Rust servers?

The last seven days of player hours place CTZ-Local at #15,411, within the top 69% of all ranked servers.

How busy is CTZ-Local?

At this count CTZ-Local is offline, with its last sighting 2 days 2 hours ago. A seven-day average of 0 players was counted here.

Tags

What do the server tags on CTZ-Local mean?

These are the tags CTZ-Local publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include CTZ-Local?

CTZ-Local appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on CTZ-Local?

Its rhythm cannot be told yet: too few of CTZ-Local's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 24 days 4 hours ago, that is how long the current world has stood.

Map and rules

Which map does CTZ-Local run?

The map on CTZ-Local is procedural, made by the game at size 4,000 from seed 1234. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on CTZ-Local?

The name tells you nothing about gather rates: CTZ-Local states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does CTZ-Local run?

Rust network protocol 2635 and build 168909 on Windows is what CTZ-Local uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is CTZ-Local online, and how reliable is it?

Currently offline, CTZ-Local was last seen 2 days 2 hours ago. It was up 4% of the time over the last 7 full days, 6 out of 168 hours. The first sighting by Rust Population was on 11 October 2026.

Where is CTZ-Local located?

No region is published by CTZ-Local. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 115.69.181.94:28015.

Getting in

How do I join CTZ-Local?

Either enter client.connect 115.69.181.94:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.