CTZ-Local
Offline 115.69.181.94:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does CTZ-Local rank against other Rust servers?
The last seven days of player hours place CTZ-Local at #15,411, within the top 69% of all ranked servers.
How busy is CTZ-Local?
At this count CTZ-Local is offline, with its last sighting 2 days 2 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on CTZ-Local mean?
These are the tags CTZ-Local publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include CTZ-Local?
CTZ-Local appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on CTZ-Local?
Its rhythm cannot be told yet: too few of CTZ-Local's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 24 days 4 hours ago, that is how long the current world has stood.
Map and rules
Which map does CTZ-Local run?
The map on CTZ-Local is procedural, made by the game at size 4,000 from seed 1234. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on CTZ-Local?
The name tells you nothing about gather rates: CTZ-Local states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does CTZ-Local run?
Rust network protocol 2635 and build 168909 on Windows is what CTZ-Local uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is CTZ-Local online, and how reliable is it?
Currently offline, CTZ-Local was last seen 2 days 2 hours ago. It was up 4% of the time over the last 7 full days, 6 out of 168 hours. The first sighting by Rust Population was on 11 October 2026.
Where is CTZ-Local located?
No region is published by CTZ-Local. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 115.69.181.94:28015.
Getting in
How do I join CTZ-Local?
Either enter client.connect 115.69.181.94:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.