Dizzy
Offline 116.202.112.154:50133 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Dizzy rank against other Rust servers?
The last seven days of player hours place Dizzy at #12,276, within the top 55% of all ranked servers.
How busy is Dizzy?
At this count Dizzy is offline, with its last sighting 4 days 16 hours ago. Seven days of counting give an average of 1 players and a peak of 2.
Lists and tags
What do the server tags on Dizzy mean?
These are the tags Dizzy publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Dizzy?
These Rust Population lists include Dizzy: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What is the wipe schedule on Dizzy?
Its rhythm cannot be told yet: too few of Dizzy's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 4 days 16 hours ago.
Map and rules
Which map does Dizzy run?
The map on Dizzy is procedural, made by the game.
What are the rules and settings on Dizzy?
The name tells you nothing about gather rates: Dizzy states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Dizzy run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Dizzy. The protocol must match for you to join, and Steam updates it for you.
Is Dizzy online, and how reliable is it?
Offline at the moment, Dizzy was last seen 4 days 16 hours ago. Over the last 4 full days, 0 of 96 hours were online, or 0%. On 24 October 2026, Rust Population saw it for the first time.
Where is Dizzy located?
Nothing published by Dizzy states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 116.202.112.154:50133.
Getting in
How do I join Dizzy?
To connect directly, open Rust's console with F1 and type client.connect 116.202.112.154:50133; or press Launch Rust on this page and Steam opens Rust and joins for you.