J2P DEV
Online 116.202.116.207:28015 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 12:50 UTC10d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does J2P DEV rank against other Rust servers?
By player hours over the last seven days, J2P DEV places at #15,423, within the top 69% of ranked servers.
How busy is J2P DEV?
Of its 120 slots, J2P DEV is using 0 right now. We counted 0 players on average across the past week.
Tags
What do the server tags on J2P DEV mean?
What the game's server browser reads from J2P DEV is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp120 (Max players): You can join up to 120 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include J2P DEV?
On Rust Population, J2P DEV is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What does wipe day look like on J2P DEV?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on J2P DEV?
Its rhythm cannot be told yet: too few of J2P DEV's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 10 days 16 hours ago the current world was made.
Map and rules
Which map does J2P DEV run?
The map on J2P DEV is procedural, made by the game.
What are the rules and settings on J2P DEV?
No gather rate appears in the name of J2P DEV. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does J2P DEV run?
The setup is Rust network protocol 2634 and build 167781 on Linux for J2P DEV. Your game needs the same protocol to join; Steam takes care of updating it.
Is J2P DEV online, and how reliable is it?
Right now, J2P DEV is online. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 30 September 2026.
Where is J2P DEV located?
A region is not published by J2P DEV. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 116.202.116.207:28015.
Getting in
How do I join J2P DEV?
Open the console with F1 in Rust and enter client.connect 116.202.116.207:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.