AU/NZ Rust-eze
Online OC 116.90.73.229:49025 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 86% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:22 UTC25d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does AU/NZ Rust-eze rank against other Rust servers?
AU/NZ Rust-eze ranks #15,420 on seven-day player hours, #179 in Oceania, and sits in the top 69% of all ranked servers.
How busy is AU/NZ Rust-eze?
AU/NZ Rust-eze holds 0 players at the moment, out of 50 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on AU/NZ Rust-eze mean?
These are the tags AU/NZ Rust-eze publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166586 (Build): Game build: 166586; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; OC (Oceania): The server browser lists it under Oceania. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include AU/NZ Rust-eze?
These Rust Population lists include AU/NZ Rust-eze: Oceania Rust servers, counted and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on AU/NZ Rust-eze?
Across its recent wipes the busiest crowds averaged 4 players. Peak came 16 hours into the latest wipe.
What is the wipe schedule on AU/NZ Rust-eze?
Too few wipes are on record for AU/NZ Rust-eze to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 25 days 17 hours ago the current world was made.
Settings
Which map does AU/NZ Rust-eze run?
A procedural map of size 4,000 from seed 1337, generated by the game, is in use on AU/NZ Rust-eze. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on AU/NZ Rust-eze?
The name tells you nothing about gather rates: AU/NZ Rust-eze states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does AU/NZ Rust-eze run?
The setup is Rust network protocol 2634 and build 166586 on Windows for AU/NZ Rust-eze. The protocol must match for you to join, and Steam updates it for you.
Does AU/NZ Rust-eze run smoothly?
It ran at 29 server fps on average over the last 48 hours, and never went below 23. The entity count reached 95,709: buildings, deployables and all other objects. Memory use peaked at 2,855 MB. What players experience as lag comes from low fps and a rising entity count.
Is AU/NZ Rust-eze online, and how reliable is it?
Right now, AU/NZ Rust-eze is online. About 5 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is AU/NZ Rust-eze located?
With its OC tag, AU/NZ Rust-eze places itself in Oceania. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 116.90.73.229:49025 is where it lives.
How to join
How do I join AU/NZ Rust-eze?
To connect directly, open Rust's console with F1 and type client.connect 116.90.73.229:49025; or press Launch Rust on this page and Steam opens Rust and joins for you.