DMA Testing Local
Offline 116.91.213.136:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does DMA Testing Local rank against other Rust servers?
The last seven days of player hours place DMA Testing Local at #14,321, within the top 64% of all ranked servers.
How busy is DMA Testing Local?
DMA Testing Local is offline at this count; we last saw it 5 days 21 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on DMA Testing Local mean?
The game's server browser reads the tags DMA Testing Local publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include DMA Testing Local?
These Rust Population lists include DMA Testing Local: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on DMA Testing Local?
Too few wipes are on record for DMA Testing Local to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 5 days 21 hours ago.
Map and rules
Which map does DMA Testing Local run?
DMA Testing Local uses a map the game generates: procedural.
What are the rules and settings on DMA Testing Local?
The name tells you nothing about gather rates: DMA Testing Local states none. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does DMA Testing Local run?
On Windows, DMA Testing Local runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Is DMA Testing Local online, and how reliable is it?
We last saw DMA Testing Local 5 days 21 hours ago, and it is offline now. Over the last 5 full days, 0 of 120 hours were online, or 0%. The first sighting by Rust Population was on 23 October 2026.
Where is DMA Testing Local located?
A region is not published by DMA Testing Local. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 116.91.213.136:28015.
How to join
How do I join DMA Testing Local?
To connect directly, open Rust's console with F1 and type client.connect 116.91.213.136:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.