[AU]Valhalla - Victoria
Online 119.17.141.60:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:04 UTC FW26d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [AU]Valhalla - Victoria rank against other Rust servers?
By player hours over the last seven days, [AU]Valhalla - Victoria places at #5,488, within the top 25% of ranked servers.
How busy is [AU]Valhalla - Victoria?
The count reads 0 players on [AU]Valhalla - Victoria, which has 50 slots. Seven days of counting give an average of 0 players and a peak of 4. In the last 48 hours the peak hour came at 14:00 UTC, averaging 2 players.
Lists and tags
What do the server tags on [AU]Valhalla - Victoria mean?
The game's server browser reads the tags [AU]Valhalla - Victoria publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [AU]Valhalla - Victoria?
These Rust Population lists include [AU]Valhalla - Victoria: Oceania Rust servers, counted and Modded Rust servers, counted. Filter the server list by Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on [AU]Valhalla - Victoria?
Averaged over recent wipes, 4 players were counted at the busiest point. 5 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [AU]Valhalla - Victoria?
The force wipe is the only wipe [AU]Valhalla - Victoria takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 26 days 23 hours ago.
Settings
Which map does [AU]Valhalla - Victoria run?
A procedural map of size 5,000 from seed 773016, generated by the game, is in use on [AU]Valhalla - Victoria. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [AU]Valhalla - Victoria?
Nothing in [AU]Valhalla - Victoria's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does [AU]Valhalla - Victoria run?
Rust network protocol 2635 and build 168909 on Windows is what [AU]Valhalla - Victoria uses. Steam updates your game automatically, but you need the same protocol to join.
Does [AU]Valhalla - Victoria run smoothly?
The last 48 hours saw an average of 86 server fps, with 64 as the lowest. The entity count reached 147,059: buildings, deployables and all other objects. The highest memory usage was 4,297 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [AU]Valhalla - Victoria online, and how reliable is it?
Right now, [AU]Valhalla - Victoria is online. About 3 days 2 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.
Where is [AU]Valhalla - Victoria located?
No region tag comes from [AU]Valhalla - Victoria, but the name points to Oceania. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 119.17.141.60:28015.
Getting in
How do I join [AU]Valhalla - Victoria?
To connect directly, open Rust's console with F1 and type client.connect 119.17.141.60:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.