Connected
Offline 120.207.159.227:28015 checked 29d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Connected rank against other Rust servers?
The last seven days of player hours place Connected at #16,839, within the top 70% of all ranked servers.
How busy is Connected?
At this count Connected is offline, with its last sighting 29 days 10 hours ago.
Lists and tags
What do the server tags on Connected mean?
What the game's server browser reads from Connected is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Connected?
Connected appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Connected?
Too few wipes are on record for Connected to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 34 days 6 hours ago, that is how long the current world has stood.
Settings
Which map does Connected run?
Connected uses a map the game generates: procedural.
What are the rules and settings on Connected?
The name tells you nothing about gather rates: Connected states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Connected run?
On Windows, Connected runs Rust network protocol 2633 and build 164530. The protocol must match for you to join, and Steam updates it for you.
Is Connected online, and how reliable is it?
Offline at the moment, Connected was last seen 29 days 10 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 30 September 2026.
Where is Connected located?
A region is not published by Connected. The location a server claims is what Rust Population shows, not the place where the machine stands. 120.207.159.227:28015 is where it lives.
Getting in
How do I join Connected?
To connect directly, open Rust's console with F1 and type client.connect 120.207.159.227:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.