#2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥
Offline 123.192.255.191:28015 checked 7h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 09:05 UTC, in 1d 4h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 09:05 UTC12d ago | 4 | – | running | 0 |
| Fri 2 Oct, 06:52 UTC26d ago | 5 | halved by day 6 | 14.1 days | 0 |
| Sun 27 Sep, 08:17 UTC31d ago | 3 | held half | 4.9 days | 0 |
| Fri 18 Sep, 05:51 UTC40d ago | 4 | halved by day 7 | 9.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 rank against other Rust servers?
The last seven days of player hours place #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 at #3,096, within the top 14% of all ranked servers.
How busy is #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥?
#2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 is offline at this count; we last saw it 7 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 9. In the last 48 hours the peak hour came at 09:00 UTC, averaging 3 players.
Tags
What do the server tags on #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 mean?
The game's server browser reads the tags #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): The server has 60 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥?
#2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 appears among the Rust Population lists that follow: 10x Rust servers: where the population is and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
Wipe schedule
What does wipe day look like on #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥?
The busiest point of its recent wipes averaged 4 players. Peak came 0 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. By day 6.5 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥?
Its tag sets the prediction: too few of #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥's wipes are on record to confirm the schedule. On Friday 30 October at 09:05 UTC its next wipe is due. Counted from 12 days 19 hours ago, that is how long the current world has stood. The tags carry an every-two-weeks wipe schedule.
Map and rules
Which map does #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 run?
A procedural map of size 4,500 from seed 1673229444, generated by the game, is in use on #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥?
#2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 advertises a 10x gather rate in its title. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 run?
The setup is Rust network protocol 2635 and build 168909 on Windows for #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥. Your game needs the same protocol to join; Steam takes care of updating it.
Does #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 run smoothly?
It ran at 202 server fps on average over the last 48 hours, and never went below 38. The entity count reached 163,015: buildings, deployables and all other objects. Up to 4,588 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 online, and how reliable is it?
We last saw #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 7 hours ago, and it is offline now. The uptime it reports suggests a restart roughly 1 minutes ago. It was up 95% of the time over the last 7 full days, 159 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 located?
Nothing in the tags says where #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 is, but its name points to Asia. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 123.192.255.191:28015.
Getting in
How do I join #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥?
Open the console with F1 in Rust and enter client.connect 123.192.255.191:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.