Rust PopulationField survey · Rust servers
Observing 32,618 players 11,652 servers 2,799 with someone on 77 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 3,096habitat unknownfirst seen 13 Sep 2026

#2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥

Offline 123.192.255.191:28015 checked 7h ago

10x biweekly wipes moddedoxide

Measurements

Players now
0/ 60
0% full
7-day average
1
peak 9
Rank
#3,096
top 14%
Last wipe
12d ago
biweekly schedule
Next wipe
1d 4h
Fri 30 Oct, 09:05 UTC
Obs. 1 · sightings

Players

AveragePeak
0123405:0013:0021:0004:0012:0021:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040005:0013:0021:0004:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 09:05 UTC, in 1d 4h. Its biweekly schedule tag · low confidence

9.1 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 6.5

Coming wipes

1d 4h
Fri 30 Oct, 09:05 UTC
7d 14h
Thu 5 Nov, 19:00 UTC
FW
15d 4h
Fri 13 Nov, 09:05 UTC
29d 4h
Fri 27 Nov, 09:05 UTC
35d 14h
Thu 3 Dec, 19:00 UTC
FW
43d 4h
Fri 11 Dec, 09:05 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 09:05 UTC12d ago 4 – running 0
Fri 2 Oct, 06:52 UTC26d ago 5 halved by day 6 14.1 days 0
Sun 27 Sep, 08:17 UTC31d ago 3 held half 4.9 days 0
Fri 18 Sep, 05:51 UTC40d ago 4 halved by day 7 9.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 rank against other Rust servers?

The last seven days of player hours place #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 at #3,096, within the top 14% of all ranked servers.

How busy is #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥?

#2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 is offline at this count; we last saw it 7 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 9. In the last 48 hours the peak hour came at 09:00 UTC, averaging 3 players.

Tags

What do the server tags on #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 mean?

The game's server browser reads the tags #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): The server has 60 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥?

#2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 appears among the Rust Population lists that follow: 10x Rust servers: where the population is and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

Wipe schedule

What does wipe day look like on #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥?

The busiest point of its recent wipes averaged 4 players. Peak came 0 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. By day 6.5 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥?

Its tag sets the prediction: too few of #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥's wipes are on record to confirm the schedule. On Friday 30 October at 09:05 UTC its next wipe is due. Counted from 12 days 19 hours ago, that is how long the current world has stood. The tags carry an every-two-weeks wipe schedule.

Map and rules

Which map does #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 run?

A procedural map of size 4,500 from seed 1673229444, generated by the game, is in use on #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥?

#2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 advertises a 10x gather rate in its title. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 run?

The setup is Rust network protocol 2635 and build 168909 on Windows for #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥. Your game needs the same protocol to join; Steam takes care of updating it.

Does #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 run smoothly?

It ran at 202 server fps on average over the last 48 hours, and never went below 38. The entity count reached 163,015: buildings, deployables and all other objects. Up to 4,588 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 online, and how reliable is it?

We last saw #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 7 hours ago, and it is offline now. The uptime it reports suggests a restart roughly 1 minutes ago. It was up 95% of the time over the last 7 full days, 159 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 located?

Nothing in the tags says where #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥 is, but its name points to Asia. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 123.192.255.191:28015.

Getting in

How do I join #2[搞就完了]新開|10X|秒造快燒|龍爭虎鬥?

Open the console with F1 in Rust and enter client.connect 123.192.255.191:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp60
Max players The server has 60 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.