rust-lab
Offline 123.48.79.160:28015 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 12:04 UTC18d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does rust-lab rank against other Rust servers?
The last seven days of player hours place rust-lab at #15,338, within the top 69% of all ranked servers.
How busy is rust-lab?
rust-lab is offline at this count; we last saw it 4 days 7 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on rust-lab mean?
What the game's server browser reads from rust-lab is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include rust-lab?
On Rust Population, rust-lab is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on rust-lab?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on rust-lab?
Its rhythm cannot be told yet: too few of rust-lab's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 31 days 3 hours ago the current world was made.
Map and rules
Which map does rust-lab run?
The map on rust-lab is procedural, made by the game.
What are the rules and settings on rust-lab?
Nothing in rust-lab's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does rust-lab run?
Rust network protocol 2633 and build 165217 on Linux is what rust-lab uses. Steam updates your game automatically, but you need the same protocol to join.
Is rust-lab online, and how reliable is it?
Currently offline, rust-lab was last seen 4 days 7 hours ago. Over the last 7 full days, 1 of 168 hours were online, or 1%. It was first seen by Rust Population on 28 September 2026.
Where is rust-lab located?
Nothing published by rust-lab states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 123.48.79.160:28015.
Getting in
How do I join rust-lab?
To connect directly, open Rust's console with F1 and type client.connect 123.48.79.160:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.