Milu Local Lab [milu_lab] (loopback only - do not publish)
Offline 125.199.10.0:28015 checked 5h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 10:52 UTC9h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Milu Local Lab [milu_lab] (loopback only - do not publish) rank against other Rust servers?
By player hours over the last seven days, Milu Local Lab [milu_lab] (loopback only - do not publish) places at #9,816, within the top 44% of ranked servers.
How busy is Milu Local Lab [milu_lab] (loopback only - do not publish)?
We have no live count for Milu Local Lab [milu_lab] (loopback only - do not publish) right now. It was last seen 5 hours ago. We counted an average of 1 players in the past week, with 1 at the busiest. Look at the last 48 hours and 11:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on Milu Local Lab [milu_lab] (loopback only - do not publish) mean?
What the game's server browser reads from Milu Local Lab [milu_lab] (loopback only - do not publish) is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Milu Local Lab [milu_lab] (loopback only - do not publish)?
These Rust Population lists include Milu Local Lab [milu_lab] (loopback only - do not publish): Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe notes
What is the wipe schedule on Milu Local Lab [milu_lab] (loopback only - do not publish)?
Its rhythm cannot be told yet: too few of Milu Local Lab [milu_lab] (loopback only - do not publish)'s wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 9 hours ago.
Settings
Which map does Milu Local Lab [milu_lab] (loopback only - do not publish) run?
A procedural map, generated by the game, is in use on Milu Local Lab [milu_lab] (loopback only - do not publish).
What are the rules and settings on Milu Local Lab [milu_lab] (loopback only - do not publish)?
Nothing in Milu Local Lab [milu_lab] (loopback only - do not publish)'s name says how gather works. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Milu Local Lab [milu_lab] (loopback only - do not publish) run?
Rust network protocol 2635 and build 168909 on Windows is what Milu Local Lab [milu_lab] (loopback only - do not publish) uses. Steam updates your game automatically, but you need the same protocol to join.
Is Milu Local Lab [milu_lab] (loopback only - do not publish) online, and how reliable is it?
Offline at the moment, Milu Local Lab [milu_lab] (loopback only - do not publish) was last seen 5 hours ago. The first sighting by Rust Population was on 28 October 2026.
Where is Milu Local Lab [milu_lab] (loopback only - do not publish) located?
No region is published by Milu Local Lab [milu_lab] (loopback only - do not publish). What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 125.199.10.0:28015 is where it lives.
Getting in
How do I join Milu Local Lab [milu_lab] (loopback only - do not publish)?
To connect directly, open Rust's console with F1 and type client.connect 125.199.10.0:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.