Rust PopulationField survey · Rust servers
Observing 30,176 players 11,635 servers 2,756 with someone on 70 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,351habitat unknownfirst seen 23 Sep 2026

My Rust server | Powered by AMP

Offline 125.229.56.230:28015 checked 2d ago

Measurements

Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,351
top 69%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct6 Oct10 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

24.7 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 11:25 UTC2d ago 0 – running 0
Thu 1 Oct, 17:26 UTC FW27d ago 2 held half 24.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does My Rust server | Powered by AMP rank against other Rust servers?

The last seven days of player hours place My Rust server | Powered by AMP at #15,351, within the top 69% of all ranked servers.

How busy is My Rust server | Powered by AMP?

At this count My Rust server | Powered by AMP is offline, with its last sighting 2 days 17 hours ago. A seven-day average of 0 players was counted here.

Tags

What do the server tags on My Rust server | Powered by AMP mean?

What the game's server browser reads from My Rust server | Powered by AMP is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include My Rust server | Powered by AMP?

My Rust server | Powered by AMP appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.

Wipe notes

What does wipe day look like on My Rust server | Powered by AMP?

Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in. In 100% of recent wipes, half the peak was held until the next wipe.

What is the wipe schedule on My Rust server | Powered by AMP?

Too few wipes are on record for My Rust server | Powered by AMP to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 2 days 17 hours ago, that is how long the current world has stood.

Map and rules

Which map does My Rust server | Powered by AMP run?

A procedural map of size 4,500 from seed 6738, generated by the game, is in use on My Rust server | Powered by AMP. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on My Rust server | Powered by AMP?

The name tells you nothing about gather rates: My Rust server | Powered by AMP states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does My Rust server | Powered by AMP run?

Rust network protocol 2635 and build 168909 on Windows is what My Rust server | Powered by AMP uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is My Rust server | Powered by AMP online, and how reliable is it?

Currently offline, My Rust server | Powered by AMP was last seen 2 days 17 hours ago. Over the last 7 full days, 1 of 168 hours were online, or 1%. On 23 September 2026, Rust Population saw it for the first time.

Where is My Rust server | Powered by AMP located?

No region is published by My Rust server | Powered by AMP. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 125.229.56.230:28015.

How to join

How do I join My Rust server | Powered by AMP?

Either enter client.connect 125.229.56.230:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players The server has 100 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.