Rust Privado [Tailscale]
Offline 129.146.83.13:28015 checked 11h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 09:20 UTC23d ago | 0 | – | running | 2 |
| Sun 4 Oct, 23:15 UTC23d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 03:19 UTC30d ago | 2 | held half | 6.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Privado [Tailscale] rank against other Rust servers?
Over the past week it ranks #6,666 for player hours, which puts Rust Privado [Tailscale] in the top 30% of all ranked servers.
How busy is Rust Privado [Tailscale]?
At this count Rust Privado [Tailscale] is offline, with its last sighting 11 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 2. In the last 48 hours the peak hour came at 05:00 UTC, averaging 2 players.
Lists and tags
What do the server tags on Rust Privado [Tailscale] mean?
What the game's server browser reads from Rust Privado [Tailscale] is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust Privado [Tailscale]?
Rust Privado [Tailscale] appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on Rust Privado [Tailscale]?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Rust Privado [Tailscale]?
No next wipe can be predicted for Rust Privado [Tailscale], which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 23 days 9 hours ago the current world was made.
Map and rules
Which map does Rust Privado [Tailscale] run?
The map on Rust Privado [Tailscale] is procedural, made by the game at size 4,150 from seed 112658767. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Rust Privado [Tailscale]?
The name tells you nothing about gather rates: Rust Privado [Tailscale] states none. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does Rust Privado [Tailscale] run?
Rust network protocol 2635 and build 168909 on Windows is what Rust Privado [Tailscale] uses. The protocol must match for you to join, and Steam updates it for you.
Does Rust Privado [Tailscale] run smoothly?
The last 48 hours saw an average of 60 server fps, with 60 as the lowest. The entity count reached 99,673: buildings, deployables and all other objects. Up to 2,309 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Rust Privado [Tailscale] online, and how reliable is it?
Offline at the moment, Rust Privado [Tailscale] was last seen 11 hours ago. The uptime it reports suggests a restart roughly 3 hours ago. It was up 9% of the time over the last 7 full days, 15 out of 168 hours. On 25 September 2026, Rust Population saw it for the first time.
Where is Rust Privado [Tailscale] located?
Nothing published by Rust Privado [Tailscale] states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 129.146.83.13:28015.
Getting in
How do I join Rust Privado [Tailscale]?
To connect directly, open Rust's console with F1 and type client.connect 129.146.83.13:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.