EV LAB
Offline 129.227.118.190:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does EV LAB rank against other Rust servers?
The last seven days of player hours place EV LAB at #11,489, within the top 51% of all ranked servers.
How busy is EV LAB?
We have no live count for EV LAB right now. It was last seen 26 hours ago. We counted an average of 1 players in the past week, with 1 at the busiest. Look at the last 48 hours and 13:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on EV LAB mean?
These are the tags EV LAB publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include EV LAB?
On Rust Population, EV LAB is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.
Wipe schedule
What is the wipe schedule on EV LAB?
Its rhythm cannot be told yet: too few of EV LAB's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 46 hours ago the current world was made.
Settings
Which map does EV LAB run?
A procedural map, generated by the game, is in use on EV LAB.
What are the rules and settings on EV LAB?
Nothing in EV LAB's name says how gather works. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does EV LAB run?
On Windows, EV LAB runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Is EV LAB online, and how reliable is it?
Offline at the moment, EV LAB was last seen 26 hours ago. The first sighting by Rust Population was on 28 October 2026.
Where is EV LAB located?
A region is not published by EV LAB. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 129.227.118.190:28015.
Getting in
How do I join EV LAB?
Either enter client.connect 129.227.118.190:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.