EU Classic Survivor #4
Online 132.243.225.79:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:53 UTC26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does EU Classic Survivor #4 rank against other Rust servers?
By player hours over the last seven days, EU Classic Survivor #4 places at #3,695, within the top 17% of ranked servers.
How busy is EU Classic Survivor #4?
The count reads 2 players on EU Classic Survivor #4, which has 50 slots. We counted an average of 1 players in the past week, with 2 at the busiest. In the last 48 hours the peak hour came at 22:00 UTC, averaging 2 players.
Tags
What do the server tags on EU Classic Survivor #4 mean?
The game's server browser reads the tags EU Classic Survivor #4 publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include EU Classic Survivor #4?
EU Classic Survivor #4 appears among the Rust Population lists that follow: Rust servers in Europe and Modded Rust servers, counted. Filter the server list by Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on EU Classic Survivor #4?
Averaged over recent wipes, 2 players were counted at the busiest point. Peak came 2 hours into the latest wipe.
What is the wipe schedule on EU Classic Survivor #4?
The record holds too few of EU Classic Survivor #4's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 26 days 10 hours ago, that is how long the current world has stood.
Map and rules
Which map does EU Classic Survivor #4 run?
A procedural map of size 3,500 from seed 12345, generated by the game, is in use on EU Classic Survivor #4. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on EU Classic Survivor #4?
No gather rate appears in the name of EU Classic Survivor #4. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does EU Classic Survivor #4 run?
On Windows, EU Classic Survivor #4 runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does EU Classic Survivor #4 run smoothly?
It ran at 13 server fps on average over the last 48 hours, and never went below 5. Entities peaked at 72,697, including buildings, deployables and everything else. Memory use peaked at 2,250 MB. Players feel lag when fps is low and the entity count climbs.
Is EU Classic Survivor #4 online, and how reliable is it?
EU Classic Survivor #4 is up and running at the moment. The uptime it reports suggests a restart roughly 47 hours ago. Over the last 7 full days, 124 of 168 hours were online, or 74%. On 13 September 2026, Rust Population saw it for the first time.
Where is EU Classic Survivor #4 located?
Nothing in the tags says where EU Classic Survivor #4 is, but its name points to Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 132.243.225.79:28015.
How to join
How do I join EU Classic Survivor #4?
Either enter client.connect 132.243.225.79:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.