Rust PopulationField survey · Rust servers
Observing 42,065 players 11,649 servers 2,888 with someone on 106 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 11,218habitat unknownfirst seen 13 Sep 2026

PvE|Prvt|RustServer_4991

Online 133.117.73.235:28015 checked 12m ago

pve

Measurements

Players now
0/ 5
0% full
7-day average
0
peak 1
Rank
#11,218
top 50%
Last wipe
28d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123405:0014:0000:0008:0017:0002:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608005:0014:0000:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:26 UTC28d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does PvE|Prvt|RustServer_4991 rank against other Rust servers?

The last seven days of player hours place PvE|Prvt|RustServer_4991 at #11,218, within the top 50% of all ranked servers.

How busy is PvE|Prvt|RustServer_4991?

PvE|Prvt|RustServer_4991 holds 0 players at the moment, out of 5 slots. Seven days of counting give an average of 0 players and a peak of 1.

Tags

What do the server tags on PvE|Prvt|RustServer_4991 mean?

These are the tags PvE|Prvt|RustServer_4991 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^p (PvE): The danger is the world, not other players: players do not fight each other. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include PvE|Prvt|RustServer_4991?

On Rust Population, PvE|Prvt|RustServer_4991 is filed under these lists: Community servers, field-listed and PvE servers, counted. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on PvE|Prvt|RustServer_4991?

Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 14 hours in.

What is the wipe schedule on PvE|Prvt|RustServer_4991?

Too few wipes are on record for PvE|Prvt|RustServer_4991 to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 28 days 3 hours ago the current world was made.

Settings

Which map does PvE|Prvt|RustServer_4991 run?

The map on PvE|Prvt|RustServer_4991 is procedural, made by the game at size 4,500 from seed 8762. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on PvE|Prvt|RustServer_4991?

The name tells you nothing about gather rates: PvE|Prvt|RustServer_4991 states none. The group limit is 8 players, which is the default. This server runs pve, no player combat. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does PvE|Prvt|RustServer_4991 run?

The setup is Rust network protocol 2635 and build 168909 on Linux for PvE|Prvt|RustServer_4991. Steam updates your game automatically, but you need the same protocol to join.

Does PvE|Prvt|RustServer_4991 run smoothly?

In the last 48 hours, it averaged 49 server fps, with a low of 36. The entity count reached 111,942: buildings, deployables and all other objects. Memory use peaked at 4,362 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is PvE|Prvt|RustServer_4991 online, and how reliable is it?

You will find PvE|Prvt|RustServer_4991 online now. About 6 days 4 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is PvE|Prvt|RustServer_4991 located?

Nothing published by PvE|Prvt|RustServer_4991 states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 133.117.73.235:28015.

Getting in

How do I join PvE|Prvt|RustServer_4991?

To connect directly, open Rust's console with F1 and type client.connect 133.117.73.235:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players 5 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Gameplay

^p
PvE The danger is the world, not other players: players do not fight each other.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.