Rust PopulationField survey · Rust servers
Observing 56,412 players 11,722 servers 3,390 with someone on 135 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,004habitat unknownfirst seen 20 Sep 2026

yue_test

Offline 133.32.225.67:28015 checked 3d ago

Measurements

Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#15,004
top 68%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep7 Oct12 Oct21 Oct27 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.5 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctTue 20 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 04:05 UTC3d ago 1 – running 0
Tue 20 Oct, 14:58 UTC7d ago 0 – 3.5 days 0
Fri 9 Oct, 10:51 UTC18d ago 0 – 11.2 days 0
Wed 7 Oct, 10:52 UTC20d ago 0 – 2 days 0
Thu 24 Sep, 01:55 UTC33d ago 1 – 13.4 days 0
Mon 21 Sep, 05:38 UTC36d ago 1 – 2.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does yue_test rank against other Rust servers?

By player hours over the last seven days, yue_test places at #15,004, within the top 68% of ranked servers.

How busy is yue_test?

yue_test is offline at this count; we last saw it 3 days 19 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1.

Lists and tags

What do the server tags on yue_test mean?

These are the tags yue_test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include yue_test?

These Rust Population lists include yue_test: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it will show up.

Wipe schedule

What does wipe day look like on yue_test?

The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.

What is the wipe schedule on yue_test?

No next wipe can be predicted for yue_test, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 3 days 19 hours ago the current world was made.

Settings

What are the rules and settings on yue_test?

Nothing in yue_test's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does yue_test run?

Rust network protocol 2635 and build 168909 on Windows is what yue_test uses. Steam updates your game automatically, but you need the same protocol to join.

Is yue_test online, and how reliable is it?

Offline at the moment, yue_test was last seen 3 days 19 hours ago. It was up 1% of the time over the last 7 full days, 2 out of 168 hours. On 20 September 2026, Rust Population saw it for the first time.

Where is yue_test located?

Nothing published by yue_test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 133.32.225.67:28015.

How to join

How do I join yue_test?

Open the console with F1 in Rust and enter client.connect 133.32.225.67:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.