RustServer_5018
Online 133.88.106.75:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 31 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 23:48 UTC5d ago | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustServer_5018 rank against other Rust servers?
The last seven days of player hours place RustServer_5018 at #4,086, within the top 18% of all ranked servers.
How busy is RustServer_5018?
The count reads 0 players on RustServer_5018, which has 50 slots. We counted an average of 1 players in the past week, with 6 at the busiest. In the last 48 hours the peak hour came at 08:00 UTC, averaging 2 players.
Tags
What do the server tags on RustServer_5018 mean?
These are the tags RustServer_5018 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustServer_5018?
RustServer_5018 appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on RustServer_5018?
Averaged over recent wipes, 6 players were counted at the busiest point. 31 hours after the latest wipe the crowd peaked.
What is the wipe schedule on RustServer_5018?
Too few wipes are on record for RustServer_5018 to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 5 days 5 hours ago, that is how long the current world has stood.
Map and rules
Which map does RustServer_5018 run?
A procedural map of size 3,000 from seed 22314, generated by the game, is in use on RustServer_5018. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on RustServer_5018?
The name tells you nothing about gather rates: RustServer_5018 states none. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RustServer_5018 run?
The setup is Rust network protocol 2635 and build 168909 on Linux for RustServer_5018. The protocol must match for you to join, and Steam updates it for you.
Does RustServer_5018 run smoothly?
The last 48 hours saw an average of 107 server fps, with 73 as the lowest. Entities peaked at 50,801, including buildings, deployables and everything else. Up to 2,503 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is RustServer_5018 online, and how reliable is it?
RustServer_5018 is up and running at the moment. Judging by the uptime it reports, the last restart was about 5 days 3 hours ago. Over the last 5 full days, 119 of 120 hours were online, or 99%. The first sighting by Rust Population was on 23 October 2026.
Where is RustServer_5018 located?
No region is published by RustServer_5018. The location a server claims is what Rust Population shows, not the place where the machine stands. 133.88.106.75:28015 is where it lives.
How to join
How do I join RustServer_5018?
Open the console with F1 in Rust and enter client.connect 133.88.106.75:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.