Rust PopulationField survey · Rust servers
Observing 66,169 players 11,766 servers 3,487 with someone on 192 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,160habitat unknownfirst seen 25 Sep 2026

RustServer_17001

Online 133.88.119.159:28015 checked 11m ago

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#15,160
top 68%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75113:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

025507510013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:30 UTC27d ago 1 – running 0
Thu 1 Oct, 09:25 UTC28d ago 1 – 1 days 0
Mon 28 Sep, 10:13 UTC31d ago 1 held half 3 days 0
Sat 26 Sep, 01:47 UTC33d ago 2 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RustServer_17001 rank against other Rust servers?

By player hours over the last seven days, RustServer_17001 places at #15,160, within the top 68% of ranked servers.

How busy is RustServer_17001?

Of its 50 slots, RustServer_17001 is using 0 right now. We counted an average of 0 players in the past week, with 1 at the busiest. Look at the last 48 hours and 21:00 UTC stands out: it averaged 0 players.

Tags

What do the server tags on RustServer_17001 mean?

What the game's server browser reads from RustServer_17001 is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include RustServer_17001?

These Rust Population lists include RustServer_17001: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on RustServer_17001?

Across its recent wipes the busiest crowds averaged 1 players. 1 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on RustServer_17001?

Irregular times are when RustServer_17001 wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 2 hours ago the current world was made.

Settings

Which map does RustServer_17001 run?

A procedural map of size 4,000 from seed 2026680033, generated by the game, is in use on RustServer_17001. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on RustServer_17001?

Nothing in RustServer_17001's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does RustServer_17001 run?

On Linux, RustServer_17001 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Does RustServer_17001 run smoothly?

It ran at 68 server fps on average over the last 48 hours, and never went below 41. Entities peaked at 93,460, including buildings, deployables and everything else. The highest memory usage was 2,842 MB. Players feel lag when fps is low and the entity count climbs.

Is RustServer_17001 online, and how reliable is it?

Right now, RustServer_17001 is online. The uptime it reports suggests a restart roughly 2 days 15 hours ago. It was up 86% of the time over the last 7 full days, 145 out of 168 hours. The first sighting by Rust Population was on 25 September 2026.

Where is RustServer_17001 located?

No region is published by RustServer_17001. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 133.88.119.159:28015 is where it lives.

Getting in

How do I join RustServer_17001?

To connect directly, open Rust's console with F1 and type client.connect 133.88.119.159:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players The server has 50 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.