Rust PopulationField survey · Rust servers
Observing 70,052 players 11,806 servers 3,612 with someone on 182 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,326habitat unknownfirst seen 14 Sep 2026

RustServer_9257

Online 133.88.120.27:28015 checked 10m ago

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,326
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctTue 15 SepTue 15 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:47 UTC26d ago 1 – running 0
Tue 15 Sep, 21:28 UTC43d ago 2 halved by day 3 16.7 days 0
Tue 15 Sep, 11:02 UTC44d ago 2 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RustServer_9257 rank against other Rust servers?

The last seven days of player hours place RustServer_9257 at #15,326, within the top 69% of all ranked servers.

How busy is RustServer_9257?

The count reads 0 players on RustServer_9257, which has 50 slots. A seven-day average of 0 players was counted here.

Tags

What do the server tags on RustServer_9257 mean?

These are the tags RustServer_9257 publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include RustServer_9257?

RustServer_9257 appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on RustServer_9257?

The busiest point of its recent wipes averaged 2 players. The crowd on the latest wipe peaked 1 hours in. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 3 when it did not hold.

What is the wipe schedule on RustServer_9257?

No next wipe can be predicted for RustServer_9257, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 26 days 23 hours ago.

Map and rules

Which map does RustServer_9257 run?

A procedural map of size 3,000 from seed 5670, generated by the game, is in use on RustServer_9257. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on RustServer_9257?

No gather rate appears in the name of RustServer_9257. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does RustServer_9257 run?

Rust network protocol 2635 and build 168909 on Linux is what RustServer_9257 uses. The protocol must match for you to join, and Steam updates it for you.

Does RustServer_9257 run smoothly?

The last 48 hours saw an average of 103 server fps, with 88 as the lowest. Entities peaked at 47,166, including buildings, deployables and everything else. Memory use peaked at 2,358 MB. Players feel lag when fps is low and the entity count climbs.

Is RustServer_9257 online, and how reliable is it?

Right now, RustServer_9257 is online. Judging by the uptime it reports, the last restart was about 5 days 13 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 14 September 2026.

Where is RustServer_9257 located?

Nothing published by RustServer_9257 states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 133.88.120.27:28015.

How to join

How do I join RustServer_9257?

To connect directly, open Rust's console with F1 and type client.connect 133.88.120.27:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.