RustServer_13480
Online 133.88.120.30:28015 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 16:40 UTC9d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustServer_13480 rank against other Rust servers?
By player hours over the last seven days, RustServer_13480 places at #15,310, within the top 69% of ranked servers.
How busy is RustServer_13480?
The count reads 0 players on RustServer_13480, which has 2 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on RustServer_13480 mean?
These are the tags RustServer_13480 publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other; the world supplies the danger. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RustServer_13480?
RustServer_13480 appears among the Rust Population lists that follow: Community servers, field-listed and PvE servers, counted. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What does wipe day look like on RustServer_13480?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on RustServer_13480?
Too few wipes are on record for RustServer_13480 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 9 days 2 hours ago the current world was made.
Settings
Which map does RustServer_13480 run?
RustServer_13480 uses a map the game generates, procedural, at size 4,000 with seed 8108. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on RustServer_13480?
No gather rate appears in the name of RustServer_13480. The group limit is 8 players, which is the default. You get pve here, no player combat. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RustServer_13480 run?
The setup is Rust network protocol 2635 and build 168909 on Linux for RustServer_13480. Steam updates your game automatically, but you need the same protocol to join.
Does RustServer_13480 run smoothly?
The last 48 hours saw an average of 49 server fps, with 33 as the lowest. Up to 94,969 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,394 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is RustServer_13480 online, and how reliable is it?
Right now, RustServer_13480 is online. About 6 days 19 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is RustServer_13480 located?
No region is published by RustServer_13480. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 133.88.120.30:28015.
How to join
How do I join RustServer_13480?
Open the console with F1 in Rust and enter client.connect 133.88.120.30:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.