RustServer_9962
Online 133.88.121.162:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:39 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustServer_9962 rank against other Rust servers?
Over the past week it ranks #15,178 for player hours, which puts RustServer_9962 in the top 68% of all ranked servers.
How busy is RustServer_9962?
The count reads 0 players on RustServer_9962, which has 50 slots. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on RustServer_9962 mean?
The game's server browser reads the tags RustServer_9962 publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustServer_9962?
RustServer_9962 appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on RustServer_9962?
The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on RustServer_9962?
Its rhythm cannot be told yet: too few of RustServer_9962's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 27 days ago, that is how long the current world has stood.
Settings
Which map does RustServer_9962 run?
The map on RustServer_9962 is procedural, made by the game at size 3,000 from seed 27268. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on RustServer_9962?
The name tells you nothing about gather rates: RustServer_9962 states none. No limit is set beyond the standard 8 players per group. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RustServer_9962 run?
On Linux, RustServer_9962 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does RustServer_9962 run smoothly?
In the last 48 hours, it averaged 94 server fps, with a low of 75. Up to 49,762 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,097 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is RustServer_9962 online, and how reliable is it?
You will find RustServer_9962 online now. About 6 days 11 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 24 September 2026, Rust Population saw it for the first time.
Where is RustServer_9962 located?
Nothing published by RustServer_9962 states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 133.88.121.162:28015.
Getting in
How do I join RustServer_9962?
Open the console with F1 in Rust and enter client.connect 133.88.121.162:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.