==RUST_SERVER_NAME==
Offline 133.88.121.224:28015 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ==RUST_SERVER_NAME== rank against other Rust servers?
Over the past week it ranks #15,895 for player hours, which puts ==RUST_SERVER_NAME== in the top 70% of all ranked servers.
How busy is ==RUST_SERVER_NAME==?
We have no live count for ==RUST_SERVER_NAME== right now. It was last seen 26 days 23 hours ago.
Lists and tags
What do the server tags on ==RUST_SERVER_NAME== mean?
What the game's server browser reads from ==RUST_SERVER_NAME== is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166586 (Build): This server runs game build 166586; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^p (PvE): Other players are not a threat; the danger comes from the world. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include ==RUST_SERVER_NAME==?
==RUST_SERVER_NAME== appears among the Rust Population lists that follow: Community servers, field-listed and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on ==RUST_SERVER_NAME==?
Its rhythm cannot be told yet: too few of ==RUST_SERVER_NAME=='s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 27 days ago, that is how long the current world has stood.
Map and rules
Which map does ==RUST_SERVER_NAME== run?
The map on ==RUST_SERVER_NAME== is procedural, made by the game at size 3,500 from seed 580500824. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on ==RUST_SERVER_NAME==?
Nothing in ==RUST_SERVER_NAME=='s name says how gather works. No limit is set beyond the standard 8 players per group. pve is what it runs, no player combat. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does ==RUST_SERVER_NAME== run?
Rust network protocol 2634 and build 166586 on Linux is what ==RUST_SERVER_NAME== uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is ==RUST_SERVER_NAME== online, and how reliable is it?
We last saw ==RUST_SERVER_NAME== 26 days 23 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 2 October 2026.
Where is ==RUST_SERVER_NAME== located?
A region is not published by ==RUST_SERVER_NAME==. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 133.88.121.224:28015.
How to join
How do I join ==RUST_SERVER_NAME==?
Open the console with F1 in Rust and enter client.connect 133.88.121.224:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.