Rust PopulationField survey · Rust servers
Observing 64,357 players 11,757 servers 3,442 with someone on 196 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,895habitat unknownfirst seen 2 Oct 2026

==RUST_SERVER_NAME==

Offline 133.88.121.224:28015 checked 26d ago

pve

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,895
top 70%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does ==RUST_SERVER_NAME== rank against other Rust servers?

Over the past week it ranks #15,895 for player hours, which puts ==RUST_SERVER_NAME== in the top 70% of all ranked servers.

How busy is ==RUST_SERVER_NAME==?

We have no live count for ==RUST_SERVER_NAME== right now. It was last seen 26 days 23 hours ago.

Lists and tags

What do the server tags on ==RUST_SERVER_NAME== mean?

What the game's server browser reads from ==RUST_SERVER_NAME== is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166586 (Build): This server runs game build 166586; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^p (PvE): Other players are not a threat; the danger comes from the world. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include ==RUST_SERVER_NAME==?

==RUST_SERVER_NAME== appears among the Rust Population lists that follow: Community servers, field-listed and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on ==RUST_SERVER_NAME==?

Its rhythm cannot be told yet: too few of ==RUST_SERVER_NAME=='s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 27 days ago, that is how long the current world has stood.

Map and rules

Which map does ==RUST_SERVER_NAME== run?

The map on ==RUST_SERVER_NAME== is procedural, made by the game at size 3,500 from seed 580500824. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on ==RUST_SERVER_NAME==?

Nothing in ==RUST_SERVER_NAME=='s name says how gather works. No limit is set beyond the standard 8 players per group. pve is what it runs, no player combat. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does ==RUST_SERVER_NAME== run?

Rust network protocol 2634 and build 166586 on Linux is what ==RUST_SERVER_NAME== uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is ==RUST_SERVER_NAME== online, and how reliable is it?

We last saw ==RUST_SERVER_NAME== 26 days 23 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 2 October 2026.

Where is ==RUST_SERVER_NAME== located?

A region is not published by ==RUST_SERVER_NAME==. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 133.88.121.224:28015.

How to join

How do I join ==RUST_SERVER_NAME==?

Open the console with F1 in Rust and enter client.connect 133.88.121.224:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs166586
Build This server runs game build 166586.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Gameplay

^p
PvE Other players are not a threat; the danger comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.