PVE the world
Online 134.19.177.236:26295 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 18:23 UTC, in 6h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:23 UTC FW27d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does PVE the world rank against other Rust servers?
The last seven days of player hours place PVE the world at #15,323, within the top 69% of all ranked servers.
How busy is PVE the world?
Of its 50 slots, PVE the world is using 0 right now. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on PVE the world mean?
What the game's server browser reads from PVE the world is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): Other players are not a threat; the danger comes from the world; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include PVE the world?
These Rust Population lists include PVE the world: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks and it will show up.
Wipe notes
What does wipe day look like on PVE the world?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on PVE the world?
Its tag sets the prediction: too few of PVE the world's wipes are on record to confirm the schedule. A wipe is due on Thursday 29 October at 18:23 UTC, the next one. 27 days 17 hours ago the current world was made. Its tags set out a wipe schedule of one wipe every two weeks.
Map and rules
Which map does PVE the world run?
A procedural map of size 3,500 from seed 1293617689, generated by the game, is in use on PVE the world. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on PVE the world?
The name tells you nothing about gather rates: PVE the world states none. Eight players per group is the default, and it applies here. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does PVE the world run?
The setup is Rust network protocol 2634 and build 167781 on Linux for PVE the world. Steam updates your game automatically, but you need the same protocol to join.
Does PVE the world run smoothly?
The last 48 hours saw an average of 58 server fps, with 35 as the lowest. Up to 66,432 entities were present, counting buildings, deployables and everything else. Up to 3,074 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is PVE the world online, and how reliable is it?
PVE the world is up and running at the moment. The uptime it reports suggests a restart roughly 2 days 8 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 19 September 2026.
Where is PVE the world located?
No region is published by PVE the world. The location a server claims is what Rust Population shows, not the place where the machine stands. 134.19.177.236:26295 is where it lives.
Getting in
How do I join PVE the world?
Either enter client.connect 134.19.177.236:26295 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://discord.com/invite/Ccgms7xDME.