Rusty Tinu - PvE [NO kill/cheat/steal/raid]
Online 134.255.217.65:27072 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 17:57 UTC16d ago | 1 | – | running | 0 |
| Thu 1 Oct, 22:20 UTC FW27d ago | 1 | halved by day 1 | 11.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rusty Tinu - PvE [NO kill/cheat/steal/raid] rank against other Rust servers?
Over the past week it ranks #9,963 for player hours, which puts Rusty Tinu - PvE [NO kill/cheat/steal/raid] in the top 45% of all ranked servers.
How busy is Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
Rusty Tinu - PvE [NO kill/cheat/steal/raid] holds 0 players at the moment, out of 24 slots. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on Rusty Tinu - PvE [NO kill/cheat/steal/raid] mean?
These are the tags Rusty Tinu - PvE [NO kill/cheat/steal/raid] publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp24 (Max players): You can join up to 24 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; modded (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
On Rust Population, Rusty Tinu - PvE [NO kill/cheat/steal/raid] is filed under these lists: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 27 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
The record holds too few of Rusty Tinu - PvE [NO kill/cheat/steal/raid]'s wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 16 days 3 hours ago the current world was made.
Settings
Which map does Rusty Tinu - PvE [NO kill/cheat/steal/raid] run?
Rusty Tinu - PvE [NO kill/cheat/steal/raid] uses a map the game generates, procedural, at size 4,000 with seed 2147483647. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
Nothing in Rusty Tinu - PvE [NO kill/cheat/steal/raid]'s name says how gather works. Eight players per group is the default, and it applies here. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Rusty Tinu - PvE [NO kill/cheat/steal/raid] run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Rusty Tinu - PvE [NO kill/cheat/steal/raid]. Your game needs the same protocol to join; Steam takes care of updating it.
Does Rusty Tinu - PvE [NO kill/cheat/steal/raid] run smoothly?
It ran at 57 server fps on average over the last 48 hours, and never went below 42. Up to 100,299 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,002 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Rusty Tinu - PvE [NO kill/cheat/steal/raid] online, and how reliable is it?
Right now, Rusty Tinu - PvE [NO kill/cheat/steal/raid] is online. About 16 hours ago, it restarted, according to its uptime. Over the last 7 full days, 159 of 168 hours were online, or 95%. It was first seen by Rust Population on 13 September 2026.
Where is Rusty Tinu - PvE [NO kill/cheat/steal/raid] located?
No region is published by Rusty Tinu - PvE [NO kill/cheat/steal/raid]. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 134.255.217.65:27072.
How to join
How do I join Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
To connect directly, open Rust's console with F1 and type client.connect 134.255.217.65:27072; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://tinu1976.ch.