Rust PopulationField survey · Rust servers
Observing 92,814 players 11,837 servers 3,817 with someone on 496 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 9,963habitat unknownfirst seen 13 Sep 2026

Rusty Tinu - PvE [NO kill/cheat/steal/raid]

Online 134.255.217.65:27072 checked 10m ago

moddedoxidepve

Measurements

Players now
0/ 24
0% full
7-day average
0
peak 1
Rank
#9,963
top 45%
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

11.8 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 13 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 17:57 UTC16d ago 1 – running 0
Thu 1 Oct, 22:20 UTC FW27d ago 1 halved by day 1 11.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Rusty Tinu - PvE [NO kill/cheat/steal/raid] rank against other Rust servers?

Over the past week it ranks #9,963 for player hours, which puts Rusty Tinu - PvE [NO kill/cheat/steal/raid] in the top 45% of all ranked servers.

How busy is Rusty Tinu - PvE [NO kill/cheat/steal/raid]?

Rusty Tinu - PvE [NO kill/cheat/steal/raid] holds 0 players at the moment, out of 24 slots. Seven days of counting give an average of 0 players and a peak of 1.

Lists and tags

What do the server tags on Rusty Tinu - PvE [NO kill/cheat/steal/raid] mean?

These are the tags Rusty Tinu - PvE [NO kill/cheat/steal/raid] publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp24 (Max players): You can join up to 24 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; modded (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Rusty Tinu - PvE [NO kill/cheat/steal/raid]?

On Rust Population, Rusty Tinu - PvE [NO kill/cheat/steal/raid] is filed under these lists: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?

Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 27 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?

The record holds too few of Rusty Tinu - PvE [NO kill/cheat/steal/raid]'s wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 16 days 3 hours ago the current world was made.

Settings

Which map does Rusty Tinu - PvE [NO kill/cheat/steal/raid] run?

Rusty Tinu - PvE [NO kill/cheat/steal/raid] uses a map the game generates, procedural, at size 4,000 with seed 2147483647. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?

Nothing in Rusty Tinu - PvE [NO kill/cheat/steal/raid]'s name says how gather works. Eight players per group is the default, and it applies here. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Rusty Tinu - PvE [NO kill/cheat/steal/raid] run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Rusty Tinu - PvE [NO kill/cheat/steal/raid]. Your game needs the same protocol to join; Steam takes care of updating it.

Does Rusty Tinu - PvE [NO kill/cheat/steal/raid] run smoothly?

It ran at 57 server fps on average over the last 48 hours, and never went below 42. Up to 100,299 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,002 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Rusty Tinu - PvE [NO kill/cheat/steal/raid] online, and how reliable is it?

Right now, Rusty Tinu - PvE [NO kill/cheat/steal/raid] is online. About 16 hours ago, it restarted, according to its uptime. Over the last 7 full days, 159 of 168 hours were online, or 95%. It was first seen by Rust Population on 13 September 2026.

Where is Rusty Tinu - PvE [NO kill/cheat/steal/raid] located?

No region is published by Rusty Tinu - PvE [NO kill/cheat/steal/raid]. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 134.255.217.65:27072.

How to join

How do I join Rusty Tinu - PvE [NO kill/cheat/steal/raid]?

To connect directly, open Rust's console with F1 and type client.connect 134.255.217.65:27072; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://tinu1976.ch.

Key to its markings

Server tags

what each one means

Published as mp24,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp24
Max players You can join up to 24 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Gameplay

^p
PvE The danger is the world, not other players: players do not fight each other.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
modded
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.