MobWars Tes | Dev Server
Offline 134.255.255.20:28030 checked 44d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does MobWars Tes | Dev Server rank against other Rust servers?
By player hours over the last seven days, MobWars Tes | Dev Server places at #15,025, within the top – of ranked servers.
How busy is MobWars Tes | Dev Server?
At this count MobWars Tes | Dev Server is offline, with its last sighting 44 days 16 hours ago.
Tags
What do the server tags on MobWars Tes | Dev Server mean?
These are the tags MobWars Tes | Dev Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163794 (Build): This server runs game build 163794; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include MobWars Tes | Dev Server?
These Rust Population lists include MobWars Tes | Dev Server: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on MobWars Tes | Dev Server?
Its rhythm cannot be told yet: too few of MobWars Tes | Dev Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 55 days 19 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on MobWars Tes | Dev Server?
The name tells you nothing about gather rates: MobWars Tes | Dev Server states none. No limit is set beyond the standard 8 players per group. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does MobWars Tes | Dev Server run?
The setup is Rust network protocol 2633 and build 163794 on Linux for MobWars Tes | Dev Server. Your game needs the same protocol to join; Steam takes care of updating it.
Is MobWars Tes | Dev Server online, and how reliable is it?
We last saw MobWars Tes | Dev Server 44 days 16 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.
Where is MobWars Tes | Dev Server located?
No region is published by MobWars Tes | Dev Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 134.255.255.20:28030.
How to join
How do I join MobWars Tes | Dev Server?
Either enter client.connect 134.255.255.20:28030 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.