Local Staging Test Server
Offline 135.136.22.169:28015 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Staging Test Server rank against other Rust servers?
Over the past week it ranks #15,260 for player hours, which puts Local Staging Test Server in the top 64% of all ranked servers.
How busy is Local Staging Test Server?
Local Staging Test Server is offline at this count; we last saw it 26 days 19 hours ago.
Lists and tags
What do the server tags on Local Staging Test Server mean?
The game's server browser reads the tags Local Staging Test Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166440 (Build): This server runs game build 166440; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local Staging Test Server?
On Rust Population, Local Staging Test Server is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Local Staging Test Server?
Its rhythm cannot be told yet: too few of Local Staging Test Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 28 days ago the current world was made.
Map and rules
What are the rules and settings on Local Staging Test Server?
No gather rate appears in the name of Local Staging Test Server. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Local Staging Test Server run?
On Windows, Local Staging Test Server runs Rust network protocol 2634 and build 166440. Steam updates your game automatically, but you need the same protocol to join.
Is Local Staging Test Server online, and how reliable is it?
Currently offline, Local Staging Test Server was last seen 26 days 19 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 1 October 2026.
Where is Local Staging Test Server located?
A region is not published by Local Staging Test Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 135.136.22.169:28015.
How to join
How do I join Local Staging Test Server?
Either enter client.connect 135.136.22.169:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.