Local Staging Test Server
Offline 135.136.58.207:28015 checked 20d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local Staging Test Server rank against other Rust servers?
Over the past week it ranks #15,848 for player hours, which puts Local Staging Test Server in the top 72% of all ranked servers.
How busy is Local Staging Test Server?
Local Staging Test Server is offline at this count; we last saw it 20 days 3 hours ago.
Lists and tags
What do the server tags on Local Staging Test Server mean?
What the game's server browser reads from Local Staging Test Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167312 (Build): The game build is 167312; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local Staging Test Server?
These Rust Population lists include Local Staging Test Server: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Local Staging Test Server?
The record holds too few of Local Staging Test Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 28 days 22 hours ago.
Settings
What are the rules and settings on Local Staging Test Server?
The name tells you nothing about gather rates: Local Staging Test Server states none. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Local Staging Test Server run?
On Windows, Local Staging Test Server runs Rust network protocol 2634 and build 167312. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local Staging Test Server online, and how reliable is it?
Currently offline, Local Staging Test Server was last seen 20 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 8 October 2026.
Where is Local Staging Test Server located?
A region is not published by Local Staging Test Server. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 135.136.58.207:28015.
How to join
How do I join Local Staging Test Server?
To connect directly, open Rust's console with F1 and type client.connect 135.136.58.207:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.