Zoo Crew
Online 135.148.10.248:24540 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 06:33 UTC7h ago | – | – | – | 0 |
| Thu 29 Oct, 00:58 UTC13h ago | – | – | – | 0 |
| Wed 28 Oct, 13:16 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 10:35 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 10:04 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 00:36 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 00:10 UTC4d ago | 2 | held half | 3.4 days | 0 |
| Sat 24 Oct, 15:36 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 14:33 UTC4d ago | 2 | – | 0.4 days | 0 |
| Sun 18 Oct, 04:19 UTC11d ago | – | – | – | 0 |
| Sun 18 Oct, 04:01 UTC11d ago | 2 | halved by day 2 | 6.4 days | 0 |
| Mon 5 Oct, 17:04 UTC23d ago | 2 | halved by day 2 | 12.5 days | 0 |
| Fri 2 Oct, 01:22 UTC27d ago | 2 | held half | 3.7 days | 1 |
| Wed 30 Sep, 23:18 UTC28d ago | – | – | – | 0 |
| Wed 30 Sep, 23:14 UTC28d ago | 2+1 queue | – | 1.1 days | 2 |
| Sat 26 Sep, 21:12 UTC32d ago | 2 | held half | 4.1 days | 2 |
| Fri 25 Sep, 22:40 UTC33d ago | 2 | – | 0.9 days | 0 |
Quick answers
Player counts
How does Zoo Crew rank against other Rust servers?
By player hours over the last seven days, Zoo Crew places at #5,029, within the top 23% of ranked servers.
How busy is Zoo Crew?
The count reads 0 players on Zoo Crew, which has 3 slots. We counted an average of 0 players in the past week, with 2 at the busiest. In the last 48 hours the peak hour came at 22:00 UTC, averaging 2 players.
Tags
What do the server tags on Zoo Crew mean?
These are the tags Zoo Crew publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): 3 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Zoo Crew?
These Rust Population lists include Zoo Crew: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours and it will show up.
Wipe schedule
What is the wipe schedule on Zoo Crew?
No wipe schedule is kept here: Zoo Crew builds a fresh world every few hours, and none of those resets is a wipe.
Map and rules
Which map does Zoo Crew run?
Zoo Crew uses a map the game generates, procedural, at size 4,250 with seed 1903. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Zoo Crew?
Nothing in Zoo Crew's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Zoo Crew run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Zoo Crew. Steam updates your game automatically, but you need the same protocol to join.
Does Zoo Crew run smoothly?
It ran at 112 server fps on average over the last 48 hours, and never went below 23. The entity count reached 119,549: buildings, deployables and all other objects. Memory use peaked at 4,886 MB. What players experience as lag comes from low fps and a rising entity count.
Is Zoo Crew online, and how reliable is it?
Right now, Zoo Crew is online. About 3 hours ago, it restarted, according to its uptime. Over the last 7 full days, 127 of 168 hours were online, or 76%. It was first seen by Rust Population on 25 September 2026.
Where is Zoo Crew located?
Nothing published by Zoo Crew states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 135.148.10.248:24540.
Getting in
How do I join Zoo Crew?
To connect directly, open Rust's console with F1 and type client.connect 135.148.10.248:24540; or press Launch Rust on this page and Steam opens Rust and joins for you.