A Shockbyte Rust Server
Offline 135.148.10.249:29338 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers, and #549 of the quad servers (top 66%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:53 UTC FW27d ago | 2 | – | running | 1 |
| Sat 26 Sep, 20:49 UTC32d ago | 2 | held half | 4.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does A Shockbyte Rust Server rank against other Rust servers?
The last seven days of player hours place A Shockbyte Rust Server at #11,280, within the top 51% of all ranked servers. It places #549 among servers of the quad kind.
How busy is A Shockbyte Rust Server?
We have no live count for A Shockbyte Rust Server right now. It was last seen 39 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 2.
Lists and tags
What do the server tags on A Shockbyte Rust Server mean?
These are the tags A Shockbyte Rust Server publishes, as read by the game's server browser: gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp2 (Max players): 2 slots are available; ts4 (Group limit): You may team with up to 4 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include A Shockbyte Rust Server?
These Rust Population lists include A Shockbyte Rust Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Wipe notes
What does wipe day look like on A Shockbyte Rust Server?
Averaged over recent wipes, 2 players were counted at the busiest point. Peak came 3 hours into the latest wipe. Half that peak held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on A Shockbyte Rust Server?
The record holds too few of A Shockbyte Rust Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 27 days 8 hours ago, that is how long the current world has stood.
Settings
Which map does A Shockbyte Rust Server run?
The map on A Shockbyte Rust Server is procedural, made by the game at size 3,000 from seed 50000. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on A Shockbyte Rust Server?
No gather rate appears in the name of A Shockbyte Rust Server. The cap on groups is 4 players (quad). This server runs softcore, Facepunch's lighter mode, where some loot is kept. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does A Shockbyte Rust Server run?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server uses. The protocol must match for you to join, and Steam updates it for you.
Does A Shockbyte Rust Server run smoothly?
In the last 48 hours, it averaged 202 server fps, with a low of 188. Up to 49,312 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,084 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is A Shockbyte Rust Server online, and how reliable is it?
Offline at the moment, A Shockbyte Rust Server was last seen 39 hours ago. Judging by the uptime it reports, the last restart was about 20 hours ago. It was up 79% of the time over the last 7 full days, 133 out of 168 hours. It was first seen by Rust Population on 21 September 2026.
Where is A Shockbyte Rust Server located?
No region is published by A Shockbyte Rust Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 135.148.10.249:29338.
Getting in
How do I join A Shockbyte Rust Server?
To connect directly, open Rust's console with F1 and type client.connect 135.148.10.249:29338; or press Launch Rust on this page and Steam opens Rust and joins for you.