[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes
Online NA 135.148.136.218:28215 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:43 UTC8h ago | – | – | running | 1 |
| Fri 23 Oct, 09:06 UTC5d ago | 1 | halved by day 2 | 5.6 days | 0 |
| Wed 21 Oct, 22:03 UTC7d ago | 4 | – | 1.5 days | 0 |
| Wed 21 Oct, 08:38 UTC7d ago | 4 | – | 0.6 days | 1 |
| Fri 16 Oct, 01:50 UTC13d ago | 1 | halved by day 3 | 5.3 days | 0 |
| Tue 13 Oct, 18:08 UTC15d ago | 1 | – | 2.3 days | 0 |
| Mon 12 Oct, 04:29 UTC17d ago | 2 | – | 1.6 days | 0 |
| Sun 11 Oct, 16:32 UTC17d ago | 2 | – | 0.5 days | 0 |
| Thu 8 Oct, 18:09 UTC20d ago | 1 | – | 2.9 days | 0 |
| Tue 6 Oct, 08:00 UTC22d ago | 1 | held half | 2.4 days | 0 |
| Sat 3 Oct, 03:05 UTC26d ago | 1 | held half | 3.2 days | 1 |
| Fri 2 Oct, 02:44 UTC27d ago | 1 | – | 1 days | 1 |
| Sun 27 Sep, 16:38 UTC31d ago | 2 | held half | 4.4 days | 0 |
| Sat 26 Sep, 23:03 UTC32d ago | 2 | – | 0.7 days | 0 |
| Tue 22 Sep, 08:56 UTC36d ago | 1 | halved by day 1 | 4.6 days | 1 |
| Tue 22 Sep, 02:47 UTC37d ago | 3 | – | 0.3 days | 0 |
| Mon 21 Sep, 16:17 UTC37d ago | 3 | – | 0.4 days | 0 |
| Mon 21 Sep, 04:24 UTC38d ago | 3 | – | 0.5 days | 1 |
| Sun 20 Sep, 09:39 UTC38d ago | 3 | – | 0.8 days | 0 |
| Sat 19 Sep, 10:07 UTC39d ago | 2 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes rank against other Rust servers?
On player hours over the last seven days [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is #5,528, #920 in North America, placing it in the top 25% of ranked servers.
How busy is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Of its 100 slots, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is using 0 right now. We counted an average of 0 players in the past week, with 4 at the busiest. In the last 48 hours the peak hour came at 02:00 UTC, averaging 4 players.
Lists and tags
What do the server tags on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes mean?
These are the tags [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^e (Minigames): Expect minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP; the loot is handed to you; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): Its place in the server browser is under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes appears among the Rust Population lists that follow: Modded Rust servers, counted, Rust aim training servers, counted live and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe notes
What does wipe day look like on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The busiest point of its recent wipes averaged 3 players. The crowd on the latest wipe peaked 30 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2.5 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Irregular times are when [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 5 hours ago the current world was made.
Map and rules
Which map does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes run?
A procedural map of size 3,000 from seed 1337, generated by the game, is in use on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.
What are the rules and settings on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Nothing in [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes's name says how gather works. Eight players per group is the default, and it applies here. This server runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes run?
The setup is Rust network protocol 2635 and build 168909 on Linux for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. The protocol must match for you to join, and Steam updates it for you.
Does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes run smoothly?
In the last 48 hours, it averaged 109 server fps, with a low of 90. Up to 1,419 entities were present, counting buildings, deployables and everything else. Up to 1,557 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes online, and how reliable is it?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is up and running at the moment. Judging by the uptime it reports, the last restart was about 3 hours ago. It was up 55% of the time over the last 7 full days, 93 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes located?
The NA tag is how [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 135.148.136.218:28215.
How to join
How do I join [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Open the console with F1 in Rust and enter client.connect 135.148.136.218:28215. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://ISL.GG.