Rust PopulationField survey · Rust servers
Observing 96,098 players 11,882 servers 4,089 with someone on 162 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 789NAfirst seen 13 Sep 2026

[US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly

Online NA 135.148.136.6:60405 checked 11m ago

biweekly wipes vanillamoddedoxidepve

Measurements

Players now
17/ 100
= 1 player
17% full
7-day average
14
peak 33
Rank
#789
top 4% · #128 in NA
Last wipe
12d ago
biweekly schedule
Next wipe
9d 0h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
01020304019:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

025507510019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 4% of all ranked servers, top 7% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

28 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
40
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 10.5

Coming wipes

9d 0h
Thu 5 Nov, 19:00 UTC
FW
15d 23h
Thu 12 Nov, 17:58 UTC
37d 0h
Thu 3 Dec, 19:00 UTC
FW
43d 23h
Thu 10 Dec, 17:58 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 38, 6 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:58 UTC12d ago 38 – running 7
Thu 1 Oct, 18:02 UTC FW26d ago 43 halved by day 10 14 days 2
Thu 17 Sep, 17:58 UTC40d ago 38 halved by day 11 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly rank against other Rust servers?

On player hours over the last seven days [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly is #789, #128 in North America, placing it in the top 4% of ranked servers.

How busy is [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

Of its 100 slots, [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly is using 17 right now. Averaged over seven days, it drew 14 players and reached a peak of 33. In the last 48 hours the peak hour came at 20:00 UTC, averaging 24 players.

Tags

What do the server tags on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly mean?

The game's server browser reads the tags [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts6 (Group limit): The team limit is 6; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

[US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly appears among the Rust Population lists that follow: Modded Rust servers, counted, PvE servers, counted, Rust zombie and infected servers and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 10+ on average.

Wipe schedule

What does wipe day look like on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

The busiest point of its recent wipes averaged 40 players. The crowd on the latest wipe peaked 6 hours in. In 0% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 10.5 when it did not hold.

What is the wipe schedule on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

[US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly follows a wipe rhythm of every 4 weeks on Thursday at 17:58 UTC. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 12 days ago, that is how long the current world has stood. The tags carry an every-two-weeks wipe schedule.

Settings

Which map does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly run?

A procedural map of size 4,500 from seed 467147874, generated by the game, is in use on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

Nothing in [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly's name says how gather works. A group may hold 6 players at most. This server runs pve, no player combat. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly run?

On Linux, [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.

Does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly run smoothly?

In the last 48 hours, it averaged 65 server fps, with a low of 34. The entity count reached 249,764: buildings, deployables and all other objects. Up to 6,421 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly online, and how reliable is it?

[US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly is up and running at the moment. Judging by the uptime it reports, the last restart was about 10 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly located?

By its NA tag, [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly says it is in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 135.148.136.6:60405.

How to join

How do I join [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

Open the console with F1 in Rust and enter client.connect 135.148.136.6:60405. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://www.goldenhourrust.com/.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players You can join up to 100 slots.
ts6
Group limit The team limit is 6.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Gameplay

^p
PvE The danger is the world, not other players: players do not fight each other.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.