LoneRust Test Server
Online NA 135.148.137.125:28515 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 03:33 UTC8d ago | 1 | – | running | 0 |
| Fri 16 Oct, 05:32 UTC13d ago | 0 | – | 4.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does LoneRust Test Server rank against other Rust servers?
On player hours over the last seven days LoneRust Test Server is #15,264, #1,493 in North America, placing it in the top 69% of ranked servers.
How busy is LoneRust Test Server?
Of its 40 slots, LoneRust Test Server is using 0 right now. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on LoneRust Test Server mean?
The game's server browser reads the tags LoneRust Test Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): The server browser lists it under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include LoneRust Test Server?
These Rust Population lists include LoneRust Test Server: Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What does wipe day look like on LoneRust Test Server?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on LoneRust Test Server?
Too few wipes are on record for LoneRust Test Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 8 days 23 hours ago, that is how long the current world has stood.
Map and rules
Which map does LoneRust Test Server run?
LoneRust Test Server uses a map the game generates, procedural, at size 1,000 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named LR - 2x Actual One Grid.
What are the rules and settings on LoneRust Test Server?
No gather rate appears in the name of LoneRust Test Server. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does LoneRust Test Server run?
On Linux, LoneRust Test Server runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Does LoneRust Test Server run smoothly?
The last 48 hours saw an average of 60 server fps, with 60 as the lowest. Up to 5,534 entities were present, counting buildings, deployables and everything else. Memory use peaked at 2,660 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is LoneRust Test Server online, and how reliable is it?
You will find LoneRust Test Server online now. Judging by the uptime it reports, the last restart was about 7 days 8 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is LoneRust Test Server located?
The NA tag is how LoneRust Test Server places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 135.148.137.125:28515.
Getting in
How do I join LoneRust Test Server?
To connect directly, open Rust's console with F1 and type client.connect 135.148.137.125:28515; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://lonerust.gg.