Evan's ShockByte Server
Online 135.148.15.103:27700 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Evan's ShockByte Server rank against other Rust servers?
By player hours over the last seven days, Evan's ShockByte Server places at #6,953, within the top 31% of ranked servers.
How busy is Evan's ShockByte Server?
Of its 40 slots, Evan's ShockByte Server is using 0 right now. Seven days of counting give an average of 0 players and a peak of 2.
Lists and tags
What do the server tags on Evan's ShockByte Server mean?
The game's server browser reads the tags Evan's ShockByte Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Evan's ShockByte Server?
On Rust Population, Evan's ShockByte Server is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What is the wipe schedule on Evan's ShockByte Server?
Too few wipes are on record for Evan's ShockByte Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 8 days 16 hours ago, that is how long the current world has stood.
Settings
Which map does Evan's ShockByte Server run?
Evan's ShockByte Server uses a map the game generates, procedural, at size 1,500 with seed 50000. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Evan's ShockByte Server?
Nothing in Evan's ShockByte Server's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Evan's ShockByte Server run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Evan's ShockByte Server. Steam updates your game automatically, but you need the same protocol to join.
Does Evan's ShockByte Server run smoothly?
It ran at 237 server fps on average over the last 48 hours, and never went below 224. Up to 8,446 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,452 MB. What players experience as lag comes from low fps and a rising entity count.
Is Evan's ShockByte Server online, and how reliable is it?
Evan's ShockByte Server is up and running at the moment. The uptime it reports suggests a restart roughly 48 minutes ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 21 October 2026.
Where is Evan's ShockByte Server located?
A region is not published by Evan's ShockByte Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 135.148.15.103:27700.
How to join
How do I join Evan's ShockByte Server?
Either enter client.connect 135.148.15.103:27700 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.