Rust PopulationField survey · Rust servers
Observing 98,236 players 11,880 servers 3,914 with someone on 395 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 6,953habitat unknownfirst seen 21 Oct 2026

Evan's ShockByte Server

Online 135.148.15.103:27700 checked 6m ago

Measurements

Players now
0/ 40
0% full
7-day average
0
peak 2
Rank
#6,953
top 31%
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Evan's ShockByte Server rank against other Rust servers?

By player hours over the last seven days, Evan's ShockByte Server places at #6,953, within the top 31% of ranked servers.

How busy is Evan's ShockByte Server?

Of its 40 slots, Evan's ShockByte Server is using 0 right now. Seven days of counting give an average of 0 players and a peak of 2.

Lists and tags

What do the server tags on Evan's ShockByte Server mean?

The game's server browser reads the tags Evan's ShockByte Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Evan's ShockByte Server?

On Rust Population, Evan's ShockByte Server is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe notes

What is the wipe schedule on Evan's ShockByte Server?

Too few wipes are on record for Evan's ShockByte Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 8 days 16 hours ago, that is how long the current world has stood.

Settings

Which map does Evan's ShockByte Server run?

Evan's ShockByte Server uses a map the game generates, procedural, at size 1,500 with seed 50000. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Evan's ShockByte Server?

Nothing in Evan's ShockByte Server's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Evan's ShockByte Server run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Evan's ShockByte Server. Steam updates your game automatically, but you need the same protocol to join.

Does Evan's ShockByte Server run smoothly?

It ran at 237 server fps on average over the last 48 hours, and never went below 224. Up to 8,446 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,452 MB. What players experience as lag comes from low fps and a rising entity count.

Is Evan's ShockByte Server online, and how reliable is it?

Evan's ShockByte Server is up and running at the moment. The uptime it reports suggests a restart roughly 48 minutes ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 21 October 2026.

Where is Evan's ShockByte Server located?

A region is not published by Evan's ShockByte Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 135.148.15.103:27700.

How to join

How do I join Evan's ShockByte Server?

Either enter client.connect 135.148.15.103:27700 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.