Rust PopulationField survey · Rust servers
Observing 45,884 players 11,696 servers 3,156 with someone on 101 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 6,638habitat unknownfirst seen 13 Sep 2026

Siunattu

Online 135.148.15.62:28015 checked 9m ago

Measurements

Players now
0/ 40
0% full
7-day average
0
peak 2
Rank
#6,638
top 30%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:25 UTC6d ago 2 – running 0
Fri 16 Oct, 22:39 UTC12d ago 1 halved by day 1 5.8 days 0
Tue 13 Oct, 19:45 UTC15d ago 1 halved by day 1 3.1 days 1
Sun 11 Oct, 22:23 UTC17d ago 1 – 1.9 days 1
Tue 6 Oct, 01:08 UTC22d ago 1 halved by day 2 5.9 days 1
Sun 4 Oct, 02:09 UTC24d ago 1 – 2 days 1
Thu 1 Oct, 18:54 UTC FW27d ago 1 held half 2.3 days 1
Tue 29 Sep, 21:48 UTC29d ago 1 – 1.9 days 0
Mon 28 Sep, 17:43 UTC30d ago 1 – 1.2 days 1
Fri 25 Sep, 04:57 UTC33d ago 1 halved by day 2 3.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Siunattu rank against other Rust servers?

By player hours over the last seven days, Siunattu places at #6,638, within the top 30% of ranked servers.

How busy is Siunattu?

Siunattu holds 0 players at the moment, out of 40 slots. We counted an average of 0 players in the past week, with 2 at the busiest. Look at the last 48 hours and 01:00 UTC stands out: it averaged 1 players.

Lists and tags

What do the server tags on Siunattu mean?

These are the tags Siunattu publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Siunattu?

On Rust Population, Siunattu is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Wipe notes

What does wipe day look like on Siunattu?

Across its recent wipes the busiest crowds averaged 1 players. 4 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on Siunattu?

No next wipe can be predicted for Siunattu, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 6 days 3 hours ago the current world was made.

Settings

Which map does Siunattu run?

Siunattu uses a map the game generates, procedural, at size 3,100 with seed 123457. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Siunattu?

No gather rate appears in the name of Siunattu. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Siunattu run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Siunattu. The protocol must match for you to join, and Steam updates it for you.

Does Siunattu run smoothly?

It ran at 214 server fps on average over the last 48 hours, and never went below 161. The entity count reached 50,828: buildings, deployables and all other objects. Memory use peaked at 4,035 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Siunattu online, and how reliable is it?

Siunattu is up and running at the moment. About 30 hours ago, it restarted, according to its uptime. Over the last 7 full days, 135 of 168 hours were online, or 80%. The first sighting by Rust Population was on 13 September 2026.

Where is Siunattu located?

No region is published by Siunattu. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 135.148.15.62:28015.

How to join

How do I join Siunattu?

Either enter client.connect 135.148.15.62:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players You can join up to 40 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.