CRUSTY TRAINING
Online 135.148.252.164:24003 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 20:48 UTC21d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does CRUSTY TRAINING rank against other Rust servers?
Over the past week it ranks #15,289 for player hours, which puts CRUSTY TRAINING in the top 69% of all ranked servers.
How busy is CRUSTY TRAINING?
The count reads 0 players on CRUSTY TRAINING, which has 2 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on CRUSTY TRAINING mean?
What the game's server browser reads from CRUSTY TRAINING is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include CRUSTY TRAINING?
These Rust Population lists include CRUSTY TRAINING: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on CRUSTY TRAINING?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 47 hours in.
What is the wipe schedule on CRUSTY TRAINING?
Too few wipes are on record for CRUSTY TRAINING to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 21 days 22 hours ago the current world was made.
Map and rules
Which map does CRUSTY TRAINING run?
A procedural map of size 3,500 from seed 4500, generated by the game, is in use on CRUSTY TRAINING. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on CRUSTY TRAINING?
The name tells you nothing about gather rates: CRUSTY TRAINING states none. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does CRUSTY TRAINING run?
The setup is Rust network protocol 2635 and build 168909 on Linux for CRUSTY TRAINING. Your game needs the same protocol to join; Steam takes care of updating it.
Does CRUSTY TRAINING run smoothly?
It ran at 188 server fps on average over the last 48 hours, and never went below 53. The entity count reached 68,856: buildings, deployables and all other objects. Up to 3,618 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is CRUSTY TRAINING online, and how reliable is it?
Right now, CRUSTY TRAINING is online. The uptime it reports suggests a restart roughly 45 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 29 September 2026.
Where is CRUSTY TRAINING located?
Nothing published by CRUSTY TRAINING states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 135.148.252.164:24003 is where it lives.
How to join
How do I join CRUSTY TRAINING?
Open the console with F1 in Rust and enter client.connect 135.148.252.164:24003. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.