SquadAI test stand (private)
Offline 136.169.211.140:28015 checked 29d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does SquadAI test stand (private) rank against other Rust servers?
By player hours over the last seven days, SquadAI test stand (private) places at #16,892, within the top 71% of ranked servers.
How busy is SquadAI test stand (private)?
SquadAI test stand (private) is offline at this count; we last saw it 29 days 16 hours ago.
Tags
What do the server tags on SquadAI test stand (private) mean?
The game's server browser reads the tags SquadAI test stand (private) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2632 (Protocol): To join, your game must match protocol 2632; cs161125 (Build): This server runs game build 161125; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include SquadAI test stand (private)?
SquadAI test stand (private) appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on SquadAI test stand (private)?
Its rhythm cannot be told yet: too few of SquadAI test stand (private)'s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 29 days 17 hours ago, that is how long the current world has stood.
Settings
Which map does SquadAI test stand (private) run?
The map on SquadAI test stand (private) is procedural, made by the game.
What are the rules and settings on SquadAI test stand (private)?
No gather rate appears in the name of SquadAI test stand (private). Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does SquadAI test stand (private) run?
The setup is Rust network protocol 2632 and build 161125 on Linux for SquadAI test stand (private). The protocol must match for you to join, and Steam updates it for you.
Is SquadAI test stand (private) online, and how reliable is it?
Currently offline, SquadAI test stand (private) was last seen 29 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 29 September 2026.
Where is SquadAI test stand (private) located?
Nothing published by SquadAI test stand (private) states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 136.169.211.140:28015.
Getting in
How do I join SquadAI test stand (private)?
To connect directly, open Rust's console with F1 and type client.connect 136.169.211.140:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.