LocalServer
Offline 136.175.178.6:28015 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does LocalServer rank against other Rust servers?
Over the past week it ranks #14,300 for player hours, which puts LocalServer in the top 64% of all ranked servers.
How busy is LocalServer?
We have no live count for LocalServer right now. It was last seen 4 days 7 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest.
Tags
What do the server tags on LocalServer mean?
The game's server browser reads the tags LocalServer publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; v2583 (Protocol): The protocol is 2583; a different version will not connect; cs110006 (Build): This server runs game build 110006; ptrak (Networking): The standard network layer, RakNet, is in use; $rau1 (Region code): The code for this server's region is au1; ^p (PvE): Other players are not a threat; the danger comes from the world. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include LocalServer?
These Rust Population lists include LocalServer: Community servers, field-listed and PvE servers, counted. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Last wipe: In the last week.
Wipe notes
What is the wipe schedule on LocalServer?
The record holds too few of LocalServer's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 4 days 7 hours ago, that is how long the current world has stood.
Map and rules
Which map does LocalServer run?
A procedural map, generated by the game, is in use on LocalServer.
What are the rules and settings on LocalServer?
The name tells you nothing about gather rates: LocalServer states none. You will find no published group limit here. This server runs pve, no player combat. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does LocalServer run?
The setup is Rust network protocol 2583 and build 110006 on Windows for LocalServer. Your game needs the same protocol to join; Steam takes care of updating it.
Is LocalServer online, and how reliable is it?
Currently offline, LocalServer was last seen 4 days 7 hours ago. Over the last 3 full days, 0 of 72 hours were online, or 0%. The first sighting by Rust Population was on 25 October 2026.
Where is LocalServer located?
The region code is au1, and LocalServer publishes no region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 136.175.178.6:28015.
Getting in
How do I join LocalServer?
Open the console with F1 in Rust and enter client.connect 136.175.178.6:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.