Rust PopulationField survey · Rust servers
Observing 51,000 players 11,699 servers 3,284 with someone on 143 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,409habitat unknownfirst seen 13 Sep 2026

BURN ZOMBIE TESTSERVER

Online 136.243.93.153:29025 checked 9m ago

biweekly wipes moddedoxidepve

Measurements

Players now
0/ 80
0% full
7-day average
0
peak –
Rank
#15,409
top 69%
Last wipe
8d ago
biweekly schedule
Next wipe
5d 5h
Mon 2 Nov, 06:31 UTC
Obs. 1 · sightings

Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 06:31 UTC, in 5d 5h. Its biweekly schedule tag · low confidence

4.5 days
usual gap
between real wipes
14%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
25%
crowd held
else halves by day 1

Coming wipes

5d 5h
Mon 2 Nov, 06:31 UTC
8d 18h
Thu 5 Nov, 19:00 UTC
FW
19d 5h
Mon 16 Nov, 06:31 UTC
33d 5h
Mon 30 Nov, 06:31 UTC
36d 18h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Mon 19 OctSun 11 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 06:31 UTC8d ago 2 – running 0
Sun 11 Oct, 12:42 UTC16d ago 1 halved by day 2 7.7 days 0
Sun 4 Oct, 10:47 UTC23d ago 1 halved by day 1 7.1 days 0
Thu 1 Oct, 17:41 UTC FW26d ago 1 halved by day 1 2.7 days 1
Sun 27 Sep, 05:11 UTC30d ago 1 held half 4.5 days 0
Sat 26 Sep, 05:07 UTC31d ago 2 – 1 days 0
Sat 19 Sep, 06:13 UTC38d ago 0 – 7 days 0
Wed 16 Sep, 04:16 UTC41d ago 1 halved by day 2 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does BURN ZOMBIE TESTSERVER rank against other Rust servers?

The last seven days of player hours place BURN ZOMBIE TESTSERVER at #15,409, within the top 69% of all ranked servers.

How busy is BURN ZOMBIE TESTSERVER?

BURN ZOMBIE TESTSERVER holds 0 players at the moment, out of 80 slots. A seven-day average of 0 players was counted here.

Tags

What do the server tags on BURN ZOMBIE TESTSERVER mean?

The game's server browser reads the tags BURN ZOMBIE TESTSERVER publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp80 (Max players): The server has 80 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include BURN ZOMBIE TESTSERVER?

On Rust Population, BURN ZOMBIE TESTSERVER is filed under these lists: Modded Rust servers, counted, PvE servers, counted and Rust zombie and infected servers. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on BURN ZOMBIE TESTSERVER?

The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 7 hours in. In 25% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on BURN ZOMBIE TESTSERVER?

The prediction follows its tag, since too few of BURN ZOMBIE TESTSERVER's wipes are on record to confirm the schedule. Due on Monday 2 November at 06:31 UTC is its next wipe. The world it runs now dates from 8 days 17 hours ago. The tags carry an every-two-weeks wipe schedule.

Settings

Which map does BURN ZOMBIE TESTSERVER run?

The map on BURN ZOMBIE TESTSERVER is procedural, made by the game at size 5,250 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Last Oasis.

What are the rules and settings on BURN ZOMBIE TESTSERVER?

Nothing in BURN ZOMBIE TESTSERVER's name says how gather works. The group limit is 8 players, which is the default. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does BURN ZOMBIE TESTSERVER run?

Rust network protocol 2634 and build 167398 on Linux is what BURN ZOMBIE TESTSERVER uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does BURN ZOMBIE TESTSERVER run smoothly?

It ran at 31 server fps on average over the last 48 hours, and never went below 18. The entity count reached 76,143: buildings, deployables and all other objects. Up to 6,815 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is BURN ZOMBIE TESTSERVER online, and how reliable is it?

BURN ZOMBIE TESTSERVER is up and running at the moment. Judging by the uptime it reports, the last restart was about 8 days 15 hours ago. Over the last 7 full days, 144 of 168 hours were online, or 86%. It was first seen by Rust Population on 13 September 2026.

Where is BURN ZOMBIE TESTSERVER located?

A region is not published by BURN ZOMBIE TESTSERVER. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 136.243.93.153:29025.

How to join

How do I join BURN ZOMBIE TESTSERVER?

Open the console with F1 in Rust and enter client.connect 136.243.93.153:29025. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://rust-burn.com/.

Key to its markings

Server tags

what each one means

Published as mp80,ptrak,$r?,v2634,^b,^p,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp80
Max players The server has 80 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167398
Build This server runs game build 167398.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.