March 2019 local development
Offline 136.59.131.89:28119 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 04:58 UTC4d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does March 2019 local development rank against other Rust servers?
Over the past week it ranks #15,290 for player hours, which puts March 2019 local development in the top 69% of all ranked servers.
How busy is March 2019 local development?
We have no live count for March 2019 local development right now. It was last seen 4 days 18 hours ago. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on March 2019 local development mean?
What the game's server browser reads from March 2019 local development is this set of tags: mp1 (Max players): The server has 1 slots; v2153 (Protocol): The protocol is 2153; a different version will not connect; haaa3cc80 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include March 2019 local development?
These Rust Population lists include March 2019 local development: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last week and it will show up.
Wipe schedule
What does wipe day look like on March 2019 local development?
The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on March 2019 local development?
Its rhythm cannot be told yet: too few of March 2019 local development's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 4 days 18 hours ago the current world was made.
Map and rules
Which map does March 2019 local development run?
The map on March 2019 local development is procedural, made by the game.
What are the rules and settings on March 2019 local development?
No gather rate appears in the name of March 2019 local development. No group limit is published. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does March 2019 local development run?
On Windows, March 2019 local development runs Rust network protocol 2153. Steam updates your game automatically, but you need the same protocol to join.
Is March 2019 local development online, and how reliable is it?
Currently offline, March 2019 local development was last seen 4 days 18 hours ago. Over the last 3 full days, 0 of 72 hours were online, or 0%. It was first seen by Rust Population on 25 October 2026.
Where is March 2019 local development located?
No region is published by March 2019 local development. Rust Population does not look up where the machine stands; it shows where the server says it is. 136.59.131.89:28119 is where it lives.
Getting in
How do I join March 2019 local development?
Open the console with F1 in Rust and enter client.connect 136.59.131.89:28119. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.