JMS
Online 138.255.7.181:28015 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 18:06 UTC17d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does JMS rank against other Rust servers?
The last seven days of player hours place JMS at #10,052, within the top 45% of all ranked servers.
How busy is JMS?
Of its 20 slots, JMS is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1. The busiest hour in the last 48 was 00:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on JMS mean?
What the game's server browser reads from JMS is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): You can join up to 20 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include JMS?
These Rust Population lists include JMS: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on JMS?
Averaged over recent wipes, 2 players were counted at the busiest point. Peak came 26 hours into the latest wipe.
What is the wipe schedule on JMS?
Too few wipes are on record for JMS to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 17 days 4 hours ago, that is how long the current world has stood.
Settings
Which map does JMS run?
The map on JMS is procedural, made by the game at size 4,250 from seed 477406466. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on JMS?
No gather rate appears in the name of JMS. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does JMS run?
The setup is Rust network protocol 2635 and build 168909 on Windows for JMS. Your game needs the same protocol to join; Steam takes care of updating it.
Does JMS run smoothly?
In the last 48 hours, it averaged 97 server fps, with a low of 81. The entity count reached 106,748: buildings, deployables and all other objects. The highest memory usage was 4,207 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is JMS online, and how reliable is it?
You will find JMS online now. The uptime it reports suggests a restart roughly 5 days 3 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.
Where is JMS located?
A region is not published by JMS. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 138.255.7.181:28015.
Getting in
How do I join JMS?
Either enter client.connect 138.255.7.181:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.