Test server
Offline 138.64.100.50:28015 checked 7h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 12:51 UTC7h ago | – | – | running | 1 |
| Sun 18 Oct, 06:16 UTC10d ago | 1 | – | 10.3 days | 1 |
| Sun 11 Oct, 14:02 UTC17d ago | 1 | – | 6.7 days | 0 |
| Sat 10 Oct, 12:37 UTC18d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 05:58 UTC26d ago | 1 | halved by day 2 | 8.3 days | 0 |
| Sat 26 Sep, 11:25 UTC32d ago | 3 | halved by day 1 | 5.8 days | 2 |
| Fri 25 Sep, 12:57 UTC33d ago | 3 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Test server rank against other Rust servers?
The last seven days of player hours place Test server at #13,101, within the top 59% of all ranked servers.
How busy is Test server?
At this count Test server is offline, with its last sighting 7 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1. In the last 48 hours the peak hour came at 13:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on Test server mean?
These are the tags Test server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs169505 (Build): Game build: 169505; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Test server?
Test server appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe schedule
What does wipe day look like on Test server?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 1.5.
What is the wipe schedule on Test server?
No next wipe can be predicted for Test server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 7 hours ago, that is how long the current world has stood.
Settings
Which map does Test server run?
Test server uses a map the game generates: procedural.
What are the rules and settings on Test server?
No gather rate appears in the name of Test server. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Test server run?
On Windows, Test server runs Rust network protocol 2635 and build 169505. Your game needs the same protocol to join; Steam takes care of updating it.
Is Test server online, and how reliable is it?
Currently offline, Test server was last seen 7 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 25 September 2026.
Where is Test server located?
Nothing published by Test server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 138.64.100.50:28015.
How to join
How do I join Test server?
Either enter client.connect 138.64.100.50:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.