SSM Capture
Offline 138.84.8.234:28015 checked 34d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does SSM Capture rank against other Rust servers?
The last seven days of player hours place SSM Capture at #15,478, within the top 71% of all ranked servers.
How busy is SSM Capture?
SSM Capture is offline at this count; we last saw it 34 days 22 hours ago.
Tags
What do the server tags on SSM Capture mean?
These are the tags SSM Capture publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include SSM Capture?
SSM Capture appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on SSM Capture?
Too few wipes are on record for SSM Capture to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 34 days 22 hours ago, that is how long the current world has stood.
Map and rules
Which map does SSM Capture run?
SSM Capture uses a map the game generates: procedural.
What are the rules and settings on SSM Capture?
No gather rate appears in the name of SSM Capture. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does SSM Capture run?
The setup is Rust network protocol 2633 and build 165217 on Windows for SSM Capture. The protocol must match for you to join, and Steam updates it for you.
Is SSM Capture online, and how reliable is it?
Offline at the moment, SSM Capture was last seen 34 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 23 September 2026.
Where is SSM Capture located?
Nothing published by SSM Capture states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 138.84.8.234:28015.
Getting in
How do I join SSM Capture?
To connect directly, open Rust's console with F1 and type client.connect 138.84.8.234:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.