The BAD idea
Online 139.180.52.71:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does The BAD idea rank against other Rust servers?
By player hours over the last seven days, The BAD idea places at #15,344, within the top 69% of ranked servers.
How busy is The BAD idea?
Of its 100 slots, The BAD idea is using 0 right now. We counted 0 players on average across the past week.
Tags
What do the server tags on The BAD idea mean?
What the game's server browser reads from The BAD idea is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include The BAD idea?
On Rust Population, The BAD idea is filed under these lists: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on The BAD idea?
Its rhythm cannot be told yet: too few of The BAD idea's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 43 days 12 hours ago the current world was made.
Settings
Which map does The BAD idea run?
The BAD idea uses a map the game generates, procedural, at size 4,500 with seed 6738. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on The BAD idea?
No gather rate appears in the name of The BAD idea. The group limit is 8 players, which is the default. pve is what it runs, no player combat. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does The BAD idea run?
The setup is Rust network protocol 2633 and build 165217 on Windows for The BAD idea. Steam updates your game automatically, but you need the same protocol to join.
Does The BAD idea run smoothly?
The last 48 hours saw an average of 90 server fps, with 71 as the lowest. Entities peaked at 110,139, including buildings, deployables and everything else. Up to 5,444 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is The BAD idea online, and how reliable is it?
The BAD idea is up and running at the moment. About 8 days 14 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 15 September 2026, Rust Population saw it for the first time.
Where is The BAD idea located?
Nothing published by The BAD idea states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 139.180.52.71:28015.
How to join
How do I join The BAD idea?
Either enter client.connect 139.180.52.71:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.