Rust PopulationField survey · Rust servers
Observing 37,293 players 11,693 servers 2,927 with someone on 93 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,681habitat unknownfirst seen 20 Sep 2026

My Server Zacky

Offline 14.13.18.130:33200 checked 17d ago

moddedoxidepve

Measurements

Players now
1/ 500
= 1 player
0% full
7-day average
0
peak –
Rank
#14,681
top 66%
Last wipe
24d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 5

The first 48 hours of its last wipes

Sun 4 OctFri 2 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 03:05 UTC24d ago 2 – running 1
Fri 2 Oct, 13:25 UTC26d ago 2 – 1.6 days 0
Sun 20 Sep, 03:49 UTC38d ago 3 halved by day 5 12.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does My Server Zacky rank against other Rust servers?

Over the past week it ranks #14,681 for player hours, which puts My Server Zacky in the top 66% of all ranked servers.

How busy is My Server Zacky?

At this count My Server Zacky is offline, with its last sighting 17 days 19 hours ago.

Tags

What do the server tags on My Server Zacky mean?

What the game's server browser reads from My Server Zacky is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): You can join up to 500 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include My Server Zacky?

On Rust Population, My Server Zacky is filed under these lists: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What does wipe day look like on My Server Zacky?

Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 5 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on My Server Zacky?

There is no next wipe to predict: My Server Zacky wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 24 days 22 hours ago the current world was made.

Settings

Which map does My Server Zacky run?

My Server Zacky uses a map the game generates, procedural, at size 4,000 with seed 1613162020. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on My Server Zacky?

Nothing in My Server Zacky's name says how gather works. The group limit is 8 players, which is the default. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does My Server Zacky run?

On Windows, My Server Zacky runs Rust network protocol 2634 and build 166586. The protocol must match for you to join, and Steam updates it for you.

Is My Server Zacky online, and how reliable is it?

We last saw My Server Zacky 17 days 19 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 20 September 2026.

Where is My Server Zacky located?

A region is not published by My Server Zacky. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 14.13.18.130:33200.

Getting in

How do I join My Server Zacky?

Either enter client.connect 14.13.18.130:33200 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,^p,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players You can join up to 500 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must match protocol 2634.
cs166586
Build Game build: 166586.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE Other players are not a threat; the danger comes from the world.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.