Steve's Server
Offline 14.8.106.192:28015 checked 40d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Steve's Server rank against other Rust servers?
The last seven days of player hours place Steve's Server at #15,391, within the top – of all ranked servers.
How busy is Steve's Server?
At this count Steve's Server is offline, with its last sighting 40 days 6 hours ago.
Tags
What do the server tags on Steve's Server mean?
The game's server browser reads the tags Steve's Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2631 (Protocol): The protocol is 2631; a different version will not connect; cs157753 (Build): Game build: 157753; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Steve's Server?
On Rust Population, Steve's Server is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Steve's Server?
The record holds too few of Steve's Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 106 days 9 hours ago.
Settings
Which map does Steve's Server run?
A procedural map, generated by the game, is in use on Steve's Server.
What are the rules and settings on Steve's Server?
Nothing in Steve's Server's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Steve's Server run?
Rust network protocol 2631 and build 157753 on Windows is what Steve's Server uses. The protocol must match for you to join, and Steam updates it for you.
Is Steve's Server online, and how reliable is it?
Offline at the moment, Steve's Server was last seen 40 days 6 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 18 September 2026.
Where is Steve's Server located?
A region is not published by Steve's Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 14.8.106.192:28015.
How to join
How do I join Steve's Server?
Either enter client.connect 14.8.106.192:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.