Bulleted SDK - Local Aim Training
Offline 140.225.208.50:28015 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Bulleted SDK - Local Aim Training rank against other Rust servers?
By player hours over the last seven days, Bulleted SDK - Local Aim Training places at #14,176, within the top 60% of ranked servers.
How busy is Bulleted SDK - Local Aim Training?
Bulleted SDK - Local Aim Training is offline at this count; we last saw it 27 days 23 hours ago.
Tags
What do the server tags on Bulleted SDK - Local Aim Training mean?
What the game's server browser reads from Bulleted SDK - Local Aim Training is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Bulleted SDK - Local Aim Training?
These Rust Population lists include Bulleted SDK - Local Aim Training: Modded Rust servers, counted and Rust aim training servers, counted live. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Bulleted SDK - Local Aim Training?
Too few wipes are on record for Bulleted SDK - Local Aim Training to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 28 days 4 hours ago the current world was made.
Map and rules
Which map does Bulleted SDK - Local Aim Training run?
A procedural map, generated by the game, is in use on Bulleted SDK - Local Aim Training.
What are the rules and settings on Bulleted SDK - Local Aim Training?
Nothing in Bulleted SDK - Local Aim Training's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does Bulleted SDK - Local Aim Training run?
Rust network protocol 2633 and build 165217 on Windows is what Bulleted SDK - Local Aim Training uses. Steam updates your game automatically, but you need the same protocol to join.
Is Bulleted SDK - Local Aim Training online, and how reliable is it?
Offline at the moment, Bulleted SDK - Local Aim Training was last seen 27 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 1 October 2026, Rust Population saw it for the first time.
Where is Bulleted SDK - Local Aim Training located?
Nothing published by Bulleted SDK - Local Aim Training states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 140.225.208.50:28015 is where it lives.
How to join
How do I join Bulleted SDK - Local Aim Training?
Either enter client.connect 140.225.208.50:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.