Rust PopulationField survey · Rust servers
Observing 66,602 players 11,784 servers 3,516 with someone on 198 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,176habitat unknownfirst seen 1 Oct 2026

Bulleted SDK - Local Aim Training

Offline 140.225.208.50:28015 checked 27d ago

moddedcarbon

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
0
peak –
Rank
#14,176
top 60%
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Bulleted SDK - Local Aim Training rank against other Rust servers?

By player hours over the last seven days, Bulleted SDK - Local Aim Training places at #14,176, within the top 60% of ranked servers.

How busy is Bulleted SDK - Local Aim Training?

Bulleted SDK - Local Aim Training is offline at this count; we last saw it 27 days 23 hours ago.

Tags

What do the server tags on Bulleted SDK - Local Aim Training mean?

What the game's server browser reads from Bulleted SDK - Local Aim Training is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Bulleted SDK - Local Aim Training?

These Rust Population lists include Bulleted SDK - Local Aim Training: Modded Rust servers, counted and Rust aim training servers, counted live. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on Bulleted SDK - Local Aim Training?

Too few wipes are on record for Bulleted SDK - Local Aim Training to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 28 days 4 hours ago the current world was made.

Map and rules

Which map does Bulleted SDK - Local Aim Training run?

A procedural map, generated by the game, is in use on Bulleted SDK - Local Aim Training.

What are the rules and settings on Bulleted SDK - Local Aim Training?

Nothing in Bulleted SDK - Local Aim Training's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. You play with Valve's anti-cheat off: VAC.

About the server

Which version of Rust does Bulleted SDK - Local Aim Training run?

Rust network protocol 2633 and build 165217 on Windows is what Bulleted SDK - Local Aim Training uses. Steam updates your game automatically, but you need the same protocol to join.

Is Bulleted SDK - Local Aim Training online, and how reliable is it?

Offline at the moment, Bulleted SDK - Local Aim Training was last seen 27 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 1 October 2026, Rust Population saw it for the first time.

Where is Bulleted SDK - Local Aim Training located?

Nothing published by Bulleted SDK - Local Aim Training states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 140.225.208.50:28015 is where it lives.

How to join

How do I join Bulleted SDK - Local Aim Training?

Either enter client.connect 140.225.208.50:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server has 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2633
Protocol Your game needs the same version, protocol 2633, to join.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.