Core Community | Hub & Lobby
Offline 141.101.175.112:28015 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Core Community | Hub & Lobby rank against other Rust servers?
By player hours over the last seven days, Core Community | Hub & Lobby places at #15,308, within the top 70% of ranked servers.
How busy is Core Community | Hub & Lobby?
Core Community | Hub & Lobby is offline at this count; we last saw it 9 days 10 hours ago.
Tags
What do the server tags on Core Community | Hub & Lobby mean?
What the game's server browser reads from Core Community | Hub & Lobby is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Core Community | Hub & Lobby?
Core Community | Hub & Lobby appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on Core Community | Hub & Lobby?
Its rhythm cannot be told yet: too few of Core Community | Hub & Lobby's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 11 days 5 hours ago.
Map and rules
Which map does Core Community | Hub & Lobby run?
The map on Core Community | Hub & Lobby is procedural, made by the game.
What are the rules and settings on Core Community | Hub & Lobby?
The name tells you nothing about gather rates: Core Community | Hub & Lobby states none. The group limit is 8 players, which is the default. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Core Community | Hub & Lobby run?
On Windows, Core Community | Hub & Lobby runs Rust network protocol 2634 and build 167398. Steam updates your game automatically, but you need the same protocol to join.
Is Core Community | Hub & Lobby online, and how reliable is it?
Currently offline, Core Community | Hub & Lobby was last seen 9 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 18 October 2026.
Where is Core Community | Hub & Lobby located?
Nothing published by Core Community | Hub & Lobby states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 141.101.175.112:28015.
How to join
How do I join Core Community | Hub & Lobby?
Open the console with F1 in Rust and enter client.connect 141.101.175.112:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.