Rust PopulationField survey · Rust servers
Observing 42,340 players 11,701 servers 3,047 with someone on 101 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,308habitat unknownfirst seen 18 Oct 2026

Core Community | Hub & Lobby

Offline 141.101.175.112:28015 checked 9d ago

moddedoxidepve

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,308
top 70%
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct21 Oct23 Oct24 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Core Community | Hub & Lobby rank against other Rust servers?

By player hours over the last seven days, Core Community | Hub & Lobby places at #15,308, within the top 70% of ranked servers.

How busy is Core Community | Hub & Lobby?

Core Community | Hub & Lobby is offline at this count; we last saw it 9 days 10 hours ago.

Tags

What do the server tags on Core Community | Hub & Lobby mean?

What the game's server browser reads from Core Community | Hub & Lobby is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Core Community | Hub & Lobby?

Core Community | Hub & Lobby appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe schedule

What is the wipe schedule on Core Community | Hub & Lobby?

Its rhythm cannot be told yet: too few of Core Community | Hub & Lobby's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 11 days 5 hours ago.

Map and rules

Which map does Core Community | Hub & Lobby run?

The map on Core Community | Hub & Lobby is procedural, made by the game.

What are the rules and settings on Core Community | Hub & Lobby?

The name tells you nothing about gather rates: Core Community | Hub & Lobby states none. The group limit is 8 players, which is the default. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Core Community | Hub & Lobby run?

On Windows, Core Community | Hub & Lobby runs Rust network protocol 2634 and build 167398. Steam updates your game automatically, but you need the same protocol to join.

Is Core Community | Hub & Lobby online, and how reliable is it?

Currently offline, Core Community | Hub & Lobby was last seen 9 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 18 October 2026.

Where is Core Community | Hub & Lobby located?

Nothing published by Core Community | Hub & Lobby states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 141.101.175.112:28015.

How to join

How do I join Core Community | Hub & Lobby?

Open the console with F1 in Rust and enter client.connect 141.101.175.112:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167398
Build This server runs game build 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.