Rust PopulationField survey · Rust servers
Observing 48,164 players 11,658 servers 3,140 with someone on 112 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,327habitat unknownfirst seen 17 Oct 2026

Core Community | Hub & Lobby

Offline 141.101.175.152:28015 checked 11d ago

moddedoxidepve

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,327
top 70%
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct20 Oct22 Oct23 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Core Community | Hub & Lobby rank against other Rust servers?

The last seven days of player hours place Core Community | Hub & Lobby at #15,327, within the top 70% of all ranked servers.

How busy is Core Community | Hub & Lobby?

We have no live count for Core Community | Hub & Lobby right now. It was last seen 11 days 7 hours ago.

Lists and tags

What do the server tags on Core Community | Hub & Lobby mean?

These are the tags Core Community | Hub & Lobby publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Core Community | Hub & Lobby?

On Rust Population, Core Community | Hub & Lobby is filed under these lists: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What is the wipe schedule on Core Community | Hub & Lobby?

Its rhythm cannot be told yet: too few of Core Community | Hub & Lobby's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 11 days 12 hours ago.

Map and rules

Which map does Core Community | Hub & Lobby run?

Core Community | Hub & Lobby uses a map the game generates: procedural.

What are the rules and settings on Core Community | Hub & Lobby?

No gather rate appears in the name of Core Community | Hub & Lobby. The group limit is 8 players, which is the default. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Core Community | Hub & Lobby run?

The setup is Rust network protocol 2634 and build 167398 on Windows for Core Community | Hub & Lobby. The protocol must match for you to join, and Steam updates it for you.

Is Core Community | Hub & Lobby online, and how reliable is it?

Currently offline, Core Community | Hub & Lobby was last seen 11 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 17 October 2026, Rust Population saw it for the first time.

Where is Core Community | Hub & Lobby located?

A region is not published by Core Community | Hub & Lobby. The location a server claims is what Rust Population shows, not the place where the machine stands. 141.101.175.152:28015 is where it lives.

Getting in

How do I join Core Community | Hub & Lobby?

Open the console with F1 in Rust and enter client.connect 141.101.175.152:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167398
Build This server runs game build 167398.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Gameplay

^p
PvE Other players are not a threat; the danger comes from the world.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.